mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
256 lines
14 KiB
C#
256 lines
14 KiB
C#
using System;
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using System.Drawing;
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using System.Linq;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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namespace SceneManager
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{
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class EditWaypointMenu
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{
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private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
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private static string[] waypointTypes = new string[] { "Drive To", "Stop" };
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public static UIMenu editWaypointMenu { get; private set; }
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public static UIMenuItem updateWaypoint { get; private set; }
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public static UIMenuItem removeWaypoint { get; private set; }
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public static UIMenuItem addAsNewWaypoint { get; private set; }
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public static UIMenuNumericScrollerItem<int> editWaypoint;
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public static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
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private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
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public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
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public static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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public static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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public static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position");
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internal static void InstantiateMenu()
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{
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editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
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editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
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MenuManager.menuPool.Add(editWaypointMenu);
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}
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public static void BuildEditWaypointMenu()
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
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Game.LogTrivial($"Current path: {currentPath.Number}");
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// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
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editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
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editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
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editWaypoint.IndexChanged -= EditWaypoint_OnIndexChanged;
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editWaypointMenu.Clear();
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editWaypointMenu.AddItem(editWaypoint);
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editWaypoint.Index = 0;
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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Game.LogTrivial($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
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editWaypointMenu.AddItem(changeWaypointType);
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changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
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editWaypointMenu.AddItem(changeCollectorRadius);
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changeCollectorRadius.Value = currentWaypoint.CollectorRadius != 0
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? (int)currentWaypoint.CollectorRadius
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: changeCollectorRadius.Minimum;
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editWaypointMenu.AddItem(changeSpeedZoneRadius);
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changeSpeedZoneRadius.Value = currentWaypoint.CollectorRadius != 0
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? (int)currentWaypoint.SpeedZoneRadius
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: changeSpeedZoneRadius.Minimum;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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editWaypointMenu.AddItem(updateWaypointPosition);
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editWaypointMenu.AddItem(updateWaypoint = new UIMenuItem("Update Waypoint"));
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updateWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(removeWaypoint = new UIMenuItem("Remove Waypoint"));
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removeWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings"));
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addAsNewWaypoint.ForeColor = Color.Gold;
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EditPathMenu.editPathMenu.Visible = false;
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editWaypointMenu.RefreshIndex();
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editWaypointMenu.Visible = true;
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editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
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editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
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editWaypoint.IndexChanged += EditWaypoint_OnIndexChanged;
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currentWaypoint.DrawMarkerForWaypointBeingEdited();
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}
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private static void EditWaypoint_OnIndexChanged(UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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if (scrollerItem == editWaypoint)
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{
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currentPath.Waypoints[oldIndex].EnableWaypointMarker = true;
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}
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}
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private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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if (scrollerItem == editWaypoint)
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{
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changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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collectorWaypoint.Checked = currentWaypoint.IsCollector;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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updateWaypointPosition.Checked = false;
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currentWaypoint.DrawMarkerForWaypointBeingEdited();
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}
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if (scrollerItem == changeCollectorRadius)
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{
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if (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
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{
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changeSpeedZoneRadius.ScrollToNextOption();
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}
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}
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if (scrollerItem == changeSpeedZoneRadius)
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{
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if (changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
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{
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changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
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}
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}
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}
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private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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if (checkboxItem == collectorWaypoint)
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{
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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}
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}
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private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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if (selectedItem == updateWaypoint)
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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Game.LogTrivial($"Updated path {currentPath.Number} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
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if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked.");
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EditPathMenu.disablePath.Enabled = true;
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}
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updateWaypointPosition.Checked = false;
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Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
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}
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if (selectedItem == addAsNewWaypoint)
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{
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currentWaypoint.EnableWaypointMarker = true;
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var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
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var drivingFlag = drivingFlags[changeWaypointType.Index];
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var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag);
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if (!currentPath.IsEnabled)
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{
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blip.Alpha = 0.5f;
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}
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if (collectorWaypoint.Checked)
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath.Number, currentWaypoint.Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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}
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else
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath.Number, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
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}
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editWaypointMenu.RemoveItemAt(0);
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
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editWaypointMenu.AddItem(editWaypoint, 0);
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editWaypoint.Index = editWaypoint.OptionCount - 1;
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editWaypointMenu.RefreshIndex();
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updateWaypointPosition.Checked = false;
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}
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if (selectedItem == removeWaypoint)
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{
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Game.LogTrivial($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
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if (currentPath.Waypoints.Count == 1)
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{
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Game.LogTrivial($"Deleting the last waypoint from the path.");
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PathMainMenu.DeletePath(currentPath, currentPath.Number - 1, PathMainMenu.Delete.Single);
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editWaypointMenu.Visible = false;
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PathMainMenu.pathMainMenu.Visible = true;
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}
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else
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{
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currentWaypoint.Blip.Delete();
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if (currentWaypoint.CollectorRadiusBlip)
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{
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currentWaypoint.CollectorRadiusBlip.Delete();
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}
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currentPath.Waypoints.Remove(currentWaypoint);
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foreach (Waypoint wp in currentPath.Waypoints)
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{
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wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
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Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
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}
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BuildEditWaypointMenu();
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if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination)
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{
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Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path.");
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currentPath.DisablePath();
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EditPathMenu.disablePath.Checked = true;
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EditPathMenu.disablePath.Enabled = false;
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}
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}
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}
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}
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private static float SetDriveSpeedForWaypoint()
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{
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float convertedSpeed;
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if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
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{
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//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
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convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
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//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
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}
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else
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{
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//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
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convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
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//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
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}
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return convertedSpeed;
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}
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}
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}
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