1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 23:50:29 +01:00
Scene-Manager-DevRepo/SceneManager/Settings.cs

59 lines
2.4 KiB
C#

using Rage;
using System.Windows.Forms;
namespace SceneManager
{
public enum State
{
Uninitialized,
Creating,
Finished
}
public enum SpeedUnits
{
MPH,
KPH
}
internal static class Settings
{
internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
internal static Keys ToggleKey = Keys.T;
internal static Keys ModifierKey = Keys.LShiftKey;
internal static ControllerButtons ToggleButton = ControllerButtons.Y;
internal static ControllerButtons ModifierButton = ControllerButtons.A;
internal static bool Enable3DWaypoints = true;
internal static bool EnableMapBlips = true;
internal static bool EnableHints = true;
internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
internal static float BarrierPlacementDistance = 30f;
internal static Object[] barriers;
internal static void LoadSettings()
{
Game.LogTrivial("Loading SceneManager.ini settings");
//InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
ini.Create();
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
Enable3DWaypoints = ini.ReadBoolean("Other Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Other Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Other Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Other Settings", "BarrierPlacementDistance", 30);
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit, float distance)
{
ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);
ini.Write("Other Settings", "EnableHints", hintsEnabled);
ini.Write("Other Settings", "SpeedUnits", unit);
}
}
}