mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
//using Rage;
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//using System.Collections.Generic;
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//using System.Linq;
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//namespace SceneManager
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//{
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// // Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/
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// // also https://vespura.com/fivem/drivingstyle/
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// class AITasking
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// {
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// internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, Path path, Waypoint currentWaypoint)
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// {
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// if (!VehicleAndDriverAreValid(collectedVehicle))
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// {
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// return;
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// }
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// collectedVehicle.Path = path;
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// if(currentWaypoint != null)
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// {
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// collectedVehicle.CurrentWaypoint = currentWaypoint;
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// }
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// else
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// {
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// collectedVehicle.CurrentWaypoint = path.Waypoints[0];
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// }
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// if (currentWaypoint != null && collectedVehicle.Directed)
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// {
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// collectedVehicle.Dismissed = false;
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// while (!collectedVehicle.ReadyForDirectTasks)
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// {
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// GameFiber.Yield();
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// }
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// if (!VehicleAndDriverAreValid(collectedVehicle))
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// {
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// return;
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// }
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// collectedVehicle.Driver.Tasks.Clear();
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// collectedVehicle.DriveToDirectedWaypoint(currentWaypoint);
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// }
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// if (currentWaypoint.IsStopWaypoint)
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// {
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// collectedVehicle.StopAtWaypoint(currentWaypoint);
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// }
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// if(path?.Waypoints?.Count > 0 && currentWaypoint != path?.Waypoints?.Last())
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// {
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// collectedVehicle.DriveToNextWaypoint();
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// }
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// if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Directed)
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// {
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// return;
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// }
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// Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} all Path {path.Number} tasks complete.");
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// if(!collectedVehicle.Dismissed)
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// {
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// collectedVehicle.Dismiss();
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// }
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// }
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// private static bool VehicleAndDriverAreValid(CollectedVehicle collectedVehicle)
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// {
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// if (collectedVehicle == null)
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// {
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// Game.LogTrivial($"CollectedVehicle is null");
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// return false;
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// }
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// if (!collectedVehicle.Vehicle && !collectedVehicle.Dismissed)
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// {
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// Game.LogTrivial($"Vehicle is null");
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// collectedVehicle.Dismiss();
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// return false;
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// }
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// if (collectedVehicle.Driver == null || !collectedVehicle.Driver || !collectedVehicle.Driver.IsAlive && !collectedVehicle.Dismissed)
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// {
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// collectedVehicle.Dismiss();
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// return false;
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// }
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// return true;
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// }
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// }
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//}
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