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Scene-Manager-DevRepo/SceneManager/Menus/EditWaypointMenu.cs

256 lines
14 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class EditWaypointMenu
{
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.IgnorePathFinding, VehicleDrivingFlags.StopAtDestination };
private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
public static UIMenu editWaypointMenu { get; private set; }
public static UIMenuItem updateWaypoint { get; private set; }
public static UIMenuItem removeWaypoint { get; private set; }
public static UIMenuItem addAsNewWaypoint { get; private set; }
public static UIMenuNumericScrollerItem<int> editWaypoint;
public static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
public static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
public static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
public static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position");
internal static void InstantiateMenu()
{
editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
MenuManager.menuPool.Add(editWaypointMenu);
}
public static void BuildEditWaypointMenu()
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
Game.LogTrivial($"Current path: {currentPath.Number}");
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
editWaypoint.IndexChanged -= EditWaypoint_OnIndexChanged;
editWaypointMenu.Clear();
editWaypointMenu.AddItem(editWaypoint);
editWaypoint.Index = 0;
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
Game.LogTrivial($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
editWaypointMenu.AddItem(changeWaypointType);
changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
editWaypointMenu.AddItem(changeCollectorRadius);
changeCollectorRadius.Value = currentWaypoint.CollectorRadius != 0
? (int)currentWaypoint.CollectorRadius
: changeCollectorRadius.Minimum;
editWaypointMenu.AddItem(changeSpeedZoneRadius);
changeSpeedZoneRadius.Value = currentWaypoint.CollectorRadius != 0
? (int)currentWaypoint.SpeedZoneRadius
: changeSpeedZoneRadius.Minimum;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
editWaypointMenu.AddItem(updateWaypointPosition);
editWaypointMenu.AddItem(updateWaypoint = new UIMenuItem("Update Waypoint"));
updateWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(removeWaypoint = new UIMenuItem("Remove Waypoint"));
removeWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings"));
addAsNewWaypoint.ForeColor = Color.Gold;
EditPathMenu.editPathMenu.Visible = false;
editWaypointMenu.RefreshIndex();
editWaypointMenu.Visible = true;
editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
editWaypoint.IndexChanged += EditWaypoint_OnIndexChanged;
currentWaypoint.DrawMarkerForWaypointBeingEdited();
}
private static void EditWaypoint_OnIndexChanged(UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (scrollerItem == editWaypoint)
{
currentPath.Waypoints[oldIndex].EnableWaypointMarker = true;
}
}
private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (scrollerItem == editWaypoint)
{
changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
collectorWaypoint.Checked = currentWaypoint.IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
updateWaypointPosition.Checked = false;
currentWaypoint.DrawMarkerForWaypointBeingEdited();
}
if (scrollerItem == changeCollectorRadius)
{
if (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
{
changeSpeedZoneRadius.ScrollToNextOption();
}
}
if (scrollerItem == changeSpeedZoneRadius)
{
if (changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
{
changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
}
}
}
private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (checkboxItem == collectorWaypoint)
{
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (selectedItem == updateWaypoint)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.Number} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked.");
EditPathMenu.disablePath.Enabled = true;
}
updateWaypointPosition.Checked = false;
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
}
if (selectedItem == addAsNewWaypoint)
{
currentWaypoint.EnableWaypointMarker = true;
var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
var drivingFlag = drivingFlags[changeWaypointType.Index];
var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag);
if (!currentPath.IsEnabled)
{
blip.Alpha = 0.5f;
}
if (collectorWaypoint.Checked)
{
currentPath.Waypoints.Add(new Waypoint(currentPath.Number, currentWaypoint.Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
}
else
{
currentPath.Waypoints.Add(new Waypoint(currentPath.Number, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
}
editWaypointMenu.RemoveItemAt(0);
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
editWaypointMenu.AddItem(editWaypoint, 0);
editWaypoint.Index = editWaypoint.OptionCount - 1;
editWaypointMenu.RefreshIndex();
updateWaypointPosition.Checked = false;
}
if (selectedItem == removeWaypoint)
{
Game.LogTrivial($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
if (currentPath.Waypoints.Count == 1)
{
Game.LogTrivial($"Deleting the last waypoint from the path.");
PathMainMenu.DeletePath(currentPath, currentPath.Number - 1, PathMainMenu.Delete.Single);
editWaypointMenu.Visible = false;
PathMainMenu.pathMainMenu.Visible = true;
}
else
{
currentWaypoint.Blip.Delete();
if (currentWaypoint.CollectorRadiusBlip)
{
currentWaypoint.CollectorRadiusBlip.Delete();
}
currentPath.Waypoints.Remove(currentWaypoint);
foreach (Waypoint wp in currentPath.Waypoints)
{
wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
}
BuildEditWaypointMenu();
if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination)
{
Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path.");
currentPath.DisablePath();
EditPathMenu.disablePath.Checked = true;
EditPathMenu.disablePath.Enabled = false;
}
}
}
}
private static float SetDriveSpeedForWaypoint()
{
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
return convertedSpeed;
}
}
}