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Scene-Manager-DevRepo/SceneManager/Menus/EditWaypointMenu.cs

291 lines
16 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class EditWaypointMenu
{
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.IgnorePathFinding, VehicleDrivingFlags.StopAtDestination };
private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
internal static UIMenu editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
internal static UIMenuItem updateWaypoint = new UIMenuItem("Update Waypoint");
internal static UIMenuItem removeWaypoint = new UIMenuItem("Remove Waypoint");
internal static UIMenuItem addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings");
internal static UIMenuNumericScrollerItem<int> editWaypoint;
internal static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
internal static UIMenuCheckboxItem stopWaypointType;
internal static UIMenuCheckboxItem directWaypointBehavior = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
internal static UIMenuCheckboxItem collectorWaypoint;
internal static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
internal static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
internal static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position. You should turn this on if you're planning on adding this waypoint as a new waypoint.");
internal static void InstantiateMenu()
{
editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
MenuManager.menuPool.Add(editWaypointMenu);
}
internal static void BuildEditWaypointMenu()
{
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
ResetEventHandlerSubscriptions();
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Value-1];
//Logger.Log($"Current path: {currentPath.Number}");
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
editWaypointMenu.Clear();
editWaypointMenu.AddItem(editWaypoint);
editWaypoint.Index = 0;
var currentWaypoint = currentPath.Waypoints.Where(wp => wp.Number == editWaypoint.Value).FirstOrDefault();
//Logger.Log($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
if(currentWaypoint != null)
{
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
editWaypointMenu.AddItem(changeCollectorRadius);
changeCollectorRadius.Value = currentWaypoint.CollectorRadius != 0
? (int)currentWaypoint.CollectorRadius
: changeCollectorRadius.Minimum;
editWaypointMenu.AddItem(changeSpeedZoneRadius);
changeSpeedZoneRadius.Value = currentWaypoint.CollectorRadius != 0
? (int)currentWaypoint.SpeedZoneRadius
: changeSpeedZoneRadius.Minimum;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
editWaypointMenu.AddItem(stopWaypointType = new UIMenuCheckboxItem("Is this a Stop waypoint?", currentWaypoint.IsStopWaypoint, "If checked, vehicles will drive to this waypoint, then stop."));
editWaypointMenu.AddItem(directWaypointBehavior);
if(currentWaypoint.DrivingFlagType == DrivingFlagType.Direct)
{
directWaypointBehavior.Checked = true;
}
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
editWaypointMenu.AddItem(updateWaypointPosition);
editWaypointMenu.AddItem(updateWaypoint);
updateWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(removeWaypoint);
removeWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(addAsNewWaypoint);
addAsNewWaypoint.ForeColor = Color.Gold;
EditPathMenu.editPathMenu.Visible = false;
editWaypointMenu.RefreshIndex();
editWaypointMenu.Visible = true;
}
void ResetEventHandlerSubscriptions()
{
editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
}
}
private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (scrollerItem == editWaypoint)
{
//changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
collectorWaypoint.Checked = currentWaypoint.IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
updateWaypointPosition.Checked = false;
}
if (scrollerItem == changeCollectorRadius)
{
if (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
{
while(changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
{
changeSpeedZoneRadius.ScrollToNextOption();
}
}
}
if (scrollerItem == changeSpeedZoneRadius)
{
if (changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
{
changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
}
}
}
private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == collectorWaypoint)
{
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
if (selectedItem == updateWaypoint)
{
if(currentPath.Waypoints.Count == 1)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
else
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
Logger.Log($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
updateWaypointPosition.Checked = false;
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
// Why am I rebuilding the menu??
//BuildEditWaypointMenu();
}
if (selectedItem == addAsNewWaypoint)
{
var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
var newWaypointBlip = CreateNewWaypointBlip();
if (!currentPath.IsEnabled)
{
newWaypointBlip.Alpha = 0.5f;
}
if (collectorWaypoint.Checked)
{
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
}
else
{
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
}
editWaypointMenu.RemoveItemAt(0);
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
editWaypointMenu.AddItem(editWaypoint, 0);
editWaypoint.Index = editWaypoint.OptionCount - 1;
editWaypointMenu.RefreshIndex();
updateWaypointPosition.Checked = false;
Logger.Log($"New waypoint (#{currentPath.Waypoints.Last().Number}) added.");
Blip CreateNewWaypointBlip()
{
var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
var blip = new Blip(Game.LocalPlayer.Character.Position)
{
Scale = 0.5f,
Sprite = (BlipSprite)spriteNumericalEnum
};
if (collectorWaypoint.Checked)
{
blip.Color = Color.Blue;
}
else if (stopWaypointType.Checked)
{
blip.Color = Color.Red;
}
else
{
blip.Color = Color.Green;
}
if (!SettingsMenu.mapBlips.Checked)
{
blip.Alpha = 0f;
}
return blip;
}
}
if (selectedItem == removeWaypoint)
{
if (currentPath.Waypoints.Count == 1)
{
Logger.Log($"Deleting the last waypoint from the path.");
PathMainMenu.DeletePath(currentPath, PathMainMenu.Delete.Single);
editWaypointMenu.Visible = false;
PathMainMenu.pathMainMenu.Visible = true;
}
else
{
currentWaypoint.Remove();
currentPath.Waypoints.Remove(currentWaypoint);
Logger.Log($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlagType}) removed");
foreach (Waypoint wp in currentPath.Waypoints)
{
wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
Logger.Log($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
}
editWaypointMenu.Clear();
BuildEditWaypointMenu();
if (currentPath.Waypoints.Count == 1)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ Your path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
Logger.Log($"The path only has 1 waypoint left, this waypoint must be a collector.");
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
collectorWaypoint.Checked = true;
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
}
}
}
}
private static float SetDriveSpeedForWaypoint()
{
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
{
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
}
return convertedSpeed;
}
}
}