1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 07:30:40 +01:00
Scene-Manager-DevRepo/SceneManager/Menus/SettingsMenu.cs

126 lines
No EOL
4.8 KiB
C#

using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace SceneManager
{
class SettingsMenu
{
internal static UIMenu settingsMenu = new UIMenu("Scene Manager", "~o~Plugin Settings");
internal static UIMenuCheckboxItem threeDWaypoints = new UIMenuCheckboxItem("Enable 3D Waypoints", Settings.Enable3DWaypoints),
mapBlips = new UIMenuCheckboxItem("Enable Map Blips", Settings.EnableMapBlips),
hints = new UIMenuCheckboxItem("Enable Hints", Settings.EnableHints);
private static SpeedUnits[] speedArray = {SpeedUnits.MPH, SpeedUnits.KPH };
internal static UIMenuListScrollerItem<SpeedUnits> speedUnits = new UIMenuListScrollerItem<SpeedUnits>("Speed Unit of Measure", "", new[] { SpeedUnits.MPH, SpeedUnits.KPH });
internal static UIMenuItem saveSettings = new UIMenuItem("Save settings to .ini", "Updates the plugin's .ini file with the current settings so the next time the plugin is loaded, it will use these settings.");
internal static void InstantiateMenu()
{
settingsMenu.ParentMenu = MainMenu.mainMenu;
MenuManager.menuPool.Add(settingsMenu);
settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
settingsMenu.OnMenuOpen += SettingsMenu_OnMenuOpen;
}
internal static void BuildSettingsMenu()
{
settingsMenu.AddItem(threeDWaypoints);
settingsMenu.AddItem(mapBlips);
settingsMenu.AddItem(hints);
settingsMenu.AddItem(speedUnits);
speedUnits.Index = Array.IndexOf(speedArray, Settings.SpeedUnit);
settingsMenu.AddItem(saveSettings);
saveSettings.ForeColor = System.Drawing.Color.Gold;
}
private static void ToggleMapBlips()
{
if (mapBlips.Checked)
{
foreach (Path path in PathMainMenu.paths)
{
foreach (Waypoint wp in path.Waypoints)
{
wp.EnableBlip();
}
}
}
else
{
foreach (Path path in PathMainMenu.paths)
{
foreach (Waypoint wp in path.Waypoints)
{
wp.DisableBlip();
}
}
}
}
private static void ToggleHints()
{
Hints.Enabled = hints.Checked ? true : false;
}
private static void ToggleSettings()
{
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
Game.DisplayHelp($"Scene Manager settings saved");
}
private static void SettingsMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if(selectedItem == saveSettings)
{
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
Game.DisplayHelp($"Scene Manager settings saved");
}
}
private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == mapBlips)
{
ToggleMapBlips();
}
if (checkboxItem == hints)
{
Hints.Enabled = hints.Checked ? true : false;
}
}
private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{
if (scrollerItem == speedUnits)
{
// Clear the menu and rebuild it to reflect the menu item text change
PathCreationMenu.pathCreationMenu.Clear();
PathCreationMenu.BuildPathCreationMenu();
}
}
private static void SettingsMenu_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { speedUnits };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
{
{ threeDWaypoints, null},
{ mapBlips, ToggleMapBlips},
{ hints, ToggleHints}
};
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
{ saveSettings, ToggleSettings }
};
RNUIMouseInputHandler.Initialize(menu, scrollerItems, checkboxItems, selectItems);
}
}
}