mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
148 lines
5.6 KiB
C#
148 lines
5.6 KiB
C#
using Rage;
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using System.Collections.Generic;
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using System.Windows.Forms;
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namespace SceneManager
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{
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internal enum State
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{
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Uninitialized,
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Creating,
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Finished
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}
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internal enum SpeedUnits
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{
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MPH,
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KPH
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}
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internal enum DrivingFlagType
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{
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Normal = 263075,
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Direct = 17040259
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}
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internal enum DismissOption
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{
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FromPath = 0,
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FromWaypoint = 1,
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FromWorld = 2,
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FromPlayer = 3,
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FromDirected = 4
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}
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internal enum TrafficLight
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{
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Green = 0,
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Red = 1,
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Yellow = 2,
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None = 3
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}
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internal static class Settings
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{
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internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
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// Keybindings
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internal static Keys ToggleKey = Keys.T;
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internal static Keys ModifierKey = Keys.LShiftKey;
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internal static ControllerButtons ToggleButton = ControllerButtons.Y;
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internal static ControllerButtons ModifierButton = ControllerButtons.A;
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// Plugin Settings
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internal static bool Enable3DWaypoints = true;
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internal static bool EnableMapBlips = true;
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internal static bool EnableHints = true;
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internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
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internal static float BarrierPlacementDistance = 30f;
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internal static bool EnableAdvancedBarricadeOptions = false;
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// Default Waypoint Settings
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internal static int CollectorRadius = 1;
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internal static int SpeedZoneRadius = 5;
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internal static bool StopWaypoint = false;
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internal static bool DirectDrivingBehavior = false;
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internal static int WaypointSpeed = 5;
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// Barriers
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internal static List<string> barrierKeys = new List<string>();
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internal static List<string> barrierValues = new List<string>();
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internal static void LoadSettings()
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{
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Game.LogTrivial("Loading SceneManager.ini settings");
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ini.Create();
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// Keybindings
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ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
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ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
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ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
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ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
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// Plugin Settings
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Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
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EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
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EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
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SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
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BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
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EnableAdvancedBarricadeOptions = ini.ReadBoolean("Plugin Settings", "EnableAdvancedBarricadeOptions", false);
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// Default Waypoint Settings
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CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
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SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
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StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
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DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
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WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
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CheckForValidWaypointSettings();
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// Barriers
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foreach(string key in ini.GetKeyNames("Barriers"))
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{
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barrierKeys.Add(key.Trim());
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var m = new Model(ini.ReadString("Barriers", key));
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if (m.IsValid)
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{
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barrierValues.Add(m.Name);
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}
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else
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{
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Game.LogTrivial($"{m.Name} is not valid.");
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}
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}
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void CheckForValidWaypointSettings()
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{
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if(CollectorRadius > 50 || CollectorRadius < 1)
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{
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CollectorRadius = 1;
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Game.LogTrivial($"Invalid value for CollectorRadius in user settings, resetting to default.");
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}
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if(SpeedZoneRadius > 200 || SpeedZoneRadius < 5)
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{
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SpeedZoneRadius = 5;
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Game.LogTrivial($"Invalid value for SpeedZoneRadius in user settings, resetting to default.");
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}
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if (CollectorRadius > SpeedZoneRadius)
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{
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CollectorRadius = 1;
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SpeedZoneRadius = 5;
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Game.LogTrivial($"CollectorRadius is greater than SpeedZoneRadius in user settings, resetting to defaults.");
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}
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if (WaypointSpeed > 100 || WaypointSpeed < 5)
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{
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WaypointSpeed = 5;
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Game.LogTrivial($"Invalid value for WaypointSpeed in user settings, resetting to default.");
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}
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}
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}
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internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
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{
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ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
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ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);
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ini.Write("Other Settings", "EnableHints", hintsEnabled);
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ini.Write("Other Settings", "SpeedUnits", unit);
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}
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}
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}
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