1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 23:50:29 +01:00
Scene-Manager-DevRepo/SceneManager/Objects/Waypoint.cs
2020-12-06 07:29:50 -07:00

317 lines
14 KiB
C#

using Rage;
using System.Drawing;
using System.Linq;
using SceneManager.Utils;
namespace SceneManager.Objects
{
internal class Waypoint // Change this to Public for import/export
{
internal Path Path { get; set; }
public int Number { get; set; }
public Vector3 Position { get; set; }
public float Speed { get; set; }
public DrivingFlagType DrivingFlagType { get; set; }
public bool IsStopWaypoint { get; set; }
internal Blip Blip { get; }
public bool IsCollector { get; set; }
public float CollectorRadius { get; set; }
internal Blip CollectorRadiusBlip { get; set; }
public float SpeedZoneRadius { get; set; }
internal uint SpeedZone { get; set; }
internal bool EnableWaypointMarker { get; set; } = true;
private Waypoint() { }
internal Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, DrivingFlagType drivingFlag, bool stopWaypoint, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 5)
{
Path = path;
Number = waypointNum;
Position = waypointPos;
Speed = speed;
DrivingFlagType = drivingFlag;
IsStopWaypoint = stopWaypoint;
Blip = waypointBlip;
IsCollector = collector;
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
if (collector)
{
AddSpeedZone();
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
{
Color = waypointBlip.Color,
};
if (SettingsMenu.mapBlips.Checked)
{
CollectorRadiusBlip.Alpha = 0.5f;
}
else
{
CollectorRadiusBlip.Alpha = 0f;
}
}
DrawWaypointMarker();
}
internal void UpdateWaypoint(Waypoint currentWaypoint, Vector3 newWaypointPosition, DrivingFlagType drivingFlag, bool stopWaypoint, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked)
{
if(IsStopWaypoint != stopWaypoint)
{
UpdateIfStopWaypoint();
}
DrivingFlagType = drivingFlag;
UpdateWaypointSpeed(speed);
UpdateCollectorOptions();
if (updateWaypointPositionChecked)
{
UpdateWaypointPosition();
}
void UpdateIfStopWaypoint()
{
if (IsStopWaypoint && !stopWaypoint)
{
Blip.Color = Color.Green;
foreach(CollectedVehicle cv in Path.CollectedVehicles.Where(cv => cv.Vehicle && cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
{
// Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
cv.Dismiss(DismissOption.FromWaypoint);
}
}
else if(stopWaypoint && !IsStopWaypoint)
{
Blip.Color = Color.Red;
}
IsStopWaypoint = stopWaypoint;
}
void UpdateWaypointSpeed(float newWaypointSpeed)
{
Speed = newWaypointSpeed;
}
void UpdateCollectorOptions()
{
if (collectorWaypointChecked)
{
IsCollector = true;
RemoveSpeedZone();
SpeedZone = World.AddSpeedZone(currentWaypoint.Position, speedZoneRadius, speed);
Blip.Color = Color.Blue;
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Alpha = 0.5f;
CollectorRadiusBlip.Scale = collectorRadius;
}
else
{
CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius)
{
Color = Blip.Color,
Alpha = 0.5f
};
}
CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius;
}
else
{
IsCollector = false;
if (IsStopWaypoint)
{
Blip.Color = Color.Red;
}
else
{
Blip.Color = Color.Green;
}
RemoveSpeedZone();
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Delete();
}
}
}
void UpdateWaypointPosition()
{
Position = newWaypointPosition;
RemoveSpeedZone();
AddSpeedZone();
UpdateWaypointBlipPosition();
}
void UpdateWaypointBlipPosition()
{
if (Blip)
{
Blip.Position = Game.LocalPlayer.Character.Position;
}
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
}
}
}
internal void Remove()
{
if (Blip)
{
Blip.Delete();
}
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Delete();
}
RemoveSpeedZone();
}
internal void AddSpeedZone()
{
SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed);
}
internal void RemoveSpeedZone()
{
World.RemoveSpeedZone(SpeedZone);
}
internal void DrawWaypointMarker()
{
// This is called once when the waypoint is created
GameFiber.StartNew(() =>
{
while (true)
{
if(SettingsMenu.threeDWaypoints.Checked && EnableWaypointMarker && Path.Waypoints.Contains(this))
{
if (EditWaypointMenu.editWaypointMenu.Visible && PathMainMenu.editPath.Value == Path.Number && EditWaypointMenu.editWaypoint.Value == Number)
{
if (EditWaypointMenu.collectorWaypoint.Checked)
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, GetMousePositionInWorld(), 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, GetMousePositionInWorld(), 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 2f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 2f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
else if (EditWaypointMenu.stopWaypointType.Checked)
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, GetMousePositionInWorld(), 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, 1f, 1f, 2f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, GetMousePositionInWorld(), 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, 1f, 1f, 2f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
}
else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
{
float markerHeight = 1f;
if ((PathMainMenu.directDriver.Selected && PathMainMenu.directDriver.Value == Path.Number) || PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible))
{
markerHeight = 2f;
}
if (IsCollector)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, CollectorRadius * 2, CollectorRadius * 2, markerHeight, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, SpeedZoneRadius * 2, SpeedZoneRadius * 2, markerHeight, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
else if (IsStopWaypoint)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, 1f, 1f, markerHeight, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position, 0, 0, 0, 0, 0, 0, 1f, 1f, markerHeight, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
}
}
GameFiber.Yield();
}
});
}
internal void EnableBlip()
{
if(!Path.IsEnabled)
{
if (Blip)
{
Blip.Alpha = 0.5f;
}
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Alpha = 0.25f;
}
}
else
{
if (Blip)
{
Blip.Alpha = 1.0f;
}
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Alpha = 0.5f;
}
}
}
internal void DisableBlip()
{
if (Blip)
{
Blip.Alpha = 0;
}
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Alpha = 0;
}
}
private static Vector3 GetMousePositionInWorld()
{
HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
{
Vector3 direction = GetPlayerLookingDirection(out start);
end = start + (maxTraceDistance * direction);
return World.TraceLine(start, end, flags);
}
Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
{
if (Camera.RenderingCamera)
{
camPosition = Camera.RenderingCamera.Position;
return Camera.RenderingCamera.Direction;
}
else
{
float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
}
}
return TracePlayerView(100f, TraceFlags.IntersectWorld).HitPosition;
}
}
}