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Scene-Manager-DevRepo/SceneManager/SceneManager.csproj
2020-12-06 07:35:53 -07:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F5800D69-4FC5-4BCE-B10B-CDFEFB6958A2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SceneManager</RootNamespace>
<AssemblyName>SceneManager</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="InputManager, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\InputManager.1.0.0\lib\InputManager.dll</HintPath>
</Reference>
<Reference Include="RAGENativeUI">
<HintPath>D:\Program Files\Rockstar Games\Grand Theft Auto V\RAGENativeUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RagePluginHook">
<HintPath>..\..\Modding Resources\References\RagePluginHook.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Management" />
<Reference Include="System.Numerics" />
<Reference Include="System.Reflection" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Security" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Utils\ConsoleCommands.cs" />
<Compile Include="Utils\Enums.cs" />
<Compile Include="Utils\Extensions.cs" />
<Compile Include="Utils\MousePositionInWorld.cs" />
<Compile Include="Objects\CollectedVehicle.cs" />
<Compile Include="Objects\Barrier.cs" />
<Compile Include="Hints.cs" />
<Compile Include="Menus\BarrierMenu.cs" />
<Compile Include="Menus\EditPathMenu.cs" />
<Compile Include="Menus\EditWaypointMenu.cs" />
<Compile Include="EntryPoint.cs" />
<Compile Include="Utils\GetUserInput.cs" />
<Compile Include="Menus\MainMenu.cs" />
<Compile Include="Menus\MenuManager.cs" />
<Compile Include="Objects\Path.cs" />
<Compile Include="Menus\PathCreationMenu.cs" />
<Compile Include="Utils\PathXMLManager.cs" />
<Compile Include="Utils\PNWUserInput.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Menus\PathMainMenu.cs" />
<Compile Include="Menus\SettingsMenu.cs" />
<Compile Include="Utils\RNUIMouseInputHandler.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Objects\Waypoint.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterCompile">
<Exec Command="if &quot;$(ConfigurationName)&quot; == &quot;Release&quot; (&quot;$(ProjectDir)_ConfuserEx\Confuser.CLI.exe&quot; &quot;$(ProjectDir)_ConfuserEx\c.crproj&quot;)&#xD;&#xA;" />
</Target>
</Project>