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Scene-Manager-DevRepo/SceneManager/Menus/SettingsMenu.cs

64 lines
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2.4 KiB
C#

using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Drawing;
namespace SceneManager
{
class SettingsMenu
{
public static UIMenu settingsMenu { get; private set; }
public static UIMenuCheckboxItem debugGraphics;
public static UIMenuListScrollerItem<SpeedUnitsOfMeasure> speedUnits;
public enum SpeedUnitsOfMeasure
{
MPH,
KPH
}
internal static void InstantiateMenu()
{
settingsMenu = new UIMenu("Scene Menu", "~o~Plugin Settings");
settingsMenu.ParentMenu = MainMenu.mainMenu;
MenuManager.menuPool.Add(settingsMenu);
}
public static void BuildSettingsMenu()
{
settingsMenu.AddItem(debugGraphics = new UIMenuCheckboxItem("Enable Debug Graphics", false));
settingsMenu.AddItem(speedUnits = new UIMenuListScrollerItem<SpeedUnitsOfMeasure>("Speed Unit of Measure", "", new[] { SpeedUnitsOfMeasure.MPH, SpeedUnitsOfMeasure.KPH }));
settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
}
private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == debugGraphics)
{
// TODO: Fix graphics don't display when new path is created, have to uncheck and re-check the option
// TODO: Add branch for this during path creation ... create temp Waypoint list during path creation, then assign to path[i] after creation?
if (debugGraphics.Checked)
{
foreach (Path path in PathMainMenu.GetPaths())
{
GameFiber.StartNew(() =>
{
DebugGraphics.LoopToDrawDebugGraphics(debugGraphics, path);
});
}
}
}
}
private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{
if (scrollerItem == speedUnits)
{
// Clear the menu and rebuild it to reflect the menu item text change
PathCreationMenu.pathCreationMenu.Clear();
PathCreationMenu.BuildPathCreationMenu();
}
}
}
}