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Scene-Manager-DevRepo/SceneManager/DebugGraphics.cs

70 lines
3.3 KiB
C#

using Rage;
using System.Drawing;
namespace SceneManager
{
class DebugGraphics
{
public static void LoopToDrawDebugGraphics(Path path)
{
GameFiber.StartNew(() =>
{
while (SettingsMenu.debugGraphics.Checked)
{
if (MenuManager.menuPool.IsAnyMenuOpen() && path != null)
{
for (int i = 0; i < path.Waypoints.Count; i++)
{
path.Waypoints[i].DrawWaypointMarker();
if (i != path.Waypoints.Count - 1)
{
DrawLinesBetweenWaypoints(path, i);
}
}
}
GameFiber.Yield();
}
});
}
private static void DrawLinesBetweenWaypoints(Path path, int i)
{
if (path.Waypoints[i + 1].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Orange);
}
else
{
Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Green);
}
}
public static void Draw3DWaypointOnPlayer()
{
GameFiber.StartNew(() =>
{
while (SettingsMenu.debugGraphics.Checked)
{
if (PathCreationMenu.pathCreationMenu.Visible)
{
if (PathCreationMenu.collectorWaypoint.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value, (float)PathCreationMenu.collectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value, (float)PathCreationMenu.speedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else if (PathCreationMenu.waypointType.SelectedItem == "Drive To")
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
}
GameFiber.Yield();
}
});
}
}
}