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Scene-Manager-DevRepo/SceneManager/Menus/DriverMenu.cs

76 lines
3.2 KiB
C#

using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.CollectedPeds;
using SceneManager.Managers;
using SceneManager.Utils;
using SceneManager.Waypoints;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace SceneManager.Menus
{
internal class DriverMenu
{
internal static UIMenu Menu = new UIMenu("Scene Manager", "~o~Driver Menu");
private static string[] DismissOptions { get; } = new string[] { "From path", "From waypoint", "From world" };
internal static UIMenuListScrollerItem<string> DirectOptions { get; } = new UIMenuListScrollerItem<string>("Direct driver to path's", "", new[] { "First waypoint", "Nearest waypoint" });
internal static UIMenuListScrollerItem<string> DirectDriver { get; private set; }
internal static UIMenuListScrollerItem<string> DismissDriver { get; } = new UIMenuListScrollerItem<string>("Dismiss nearest driver", $"~b~From path: ~w~Driver will be released from the path\n~b~From waypoint: ~w~Driver will skip their current waypoint task\n~b~From world: ~w~Driver will be removed from the world.", DismissOptions);
internal static void Initialize()
{
Menu.ParentMenu = PathMainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += DriverMenu_OnItemSelected;
Menu.OnMenuOpen += DriverMenu_OnMenuOpen;
}
internal static void Build()
{
Menu.Clear();
Menu.AddItem(DirectOptions);
DirectOptions.Enabled = true;
Menu.AddItem(DirectDriver = new UIMenuListScrollerItem<string>("Direct nearest driver to path", "", PathManager.Paths.Where(x => x != null).Select(x => x.Name))); // This must instantiate here because the Paths change
DirectDriver.ForeColor = Color.Gold;
DirectDriver.Enabled = true;
Menu.AddItem(DismissDriver);
DismissDriver.ForeColor = Color.Gold;
DismissDriver.Enabled = true;
if (PathManager.Paths.All(x => x == null))
{
DirectOptions.Enabled = false;
DirectDriver.Enabled = false;
DismissDriver.Enabled = false;
}
Menu.RefreshIndex();
}
private static void DriverMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == DirectDriver)
{
if (Utils.DirectDriver.ValidateOptions(DirectOptions, PathManager.Paths[DirectDriver.Index], out Vehicle nearbyVehicle, out Waypoint targetWaypoint))
{
Utils.DirectDriver.Direct(nearbyVehicle, PathManager.Paths[DirectDriver.Index], targetWaypoint);
}
}
if (selectedItem == DismissDriver)
{
Utils.DismissDriver.Dismiss(DismissDriver.Index);
}
}
private static void DriverMenu_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { DirectOptions, DirectDriver, DismissDriver };
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
}
}
}