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Scene-Manager-DevRepo/SceneManager/Menus/SettingsMenu.cs

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4.1 KiB
C#

using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using System;
namespace SceneManager
{
class SettingsMenu
{
public static UIMenu settingsMenu { get; set; }
public static UIMenuCheckboxItem threeDWaypoints = new UIMenuCheckboxItem("Enable 3D Waypoints", Settings.Enable3DWaypoints),
mapBlips = new UIMenuCheckboxItem("Enable Map Blips", Settings.EnableMapBlips),
hints = new UIMenuCheckboxItem("Enable Hints", Settings.EnableHints);
private static SpeedUnits[] speedArray = {SpeedUnits.MPH, SpeedUnits.KPH };
public static UIMenuListScrollerItem<SpeedUnits> speedUnits = new UIMenuListScrollerItem<SpeedUnits>("Speed Unit of Measure", "", new[] { SpeedUnits.MPH, SpeedUnits.KPH });
public static UIMenuNumericScrollerItem<int> barrierPlacementDistance = new UIMenuNumericScrollerItem<int>("Barrier Placement Distance", "How far away you can place a barrier (in meters)", 1, (int)Settings.BarrierPlacementDistance, 1);
public static UIMenuItem saveSettings = new UIMenuItem("Save settings to .ini", "Updates the plugin's .ini file with the current settings so the next time the plugin is loaded, it will use these settings.");
internal static void InstantiateMenu()
{
settingsMenu = new UIMenu("Scene Manager", "~o~Plugin Settings");
settingsMenu.ParentMenu = MainMenu.mainMenu;
MenuManager.menuPool.Add(settingsMenu);
}
public static void BuildSettingsMenu()
{
settingsMenu.AddItem(threeDWaypoints);
settingsMenu.AddItem(mapBlips);
settingsMenu.AddItem(hints);
settingsMenu.AddItem(speedUnits);
speedUnits.Index = Array.IndexOf(speedArray, Settings.SpeedUnit);
settingsMenu.AddItem(barrierPlacementDistance);
barrierPlacementDistance.Index = barrierPlacementDistance.OptionCount - 1;
settingsMenu.AddItem(saveSettings);
saveSettings.ForeColor = System.Drawing.Color.Gold;
settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
}
private static void SettingsMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if(selectedItem == saveSettings)
{
Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem, barrierPlacementDistance.Value);
Game.DisplayHelp($"Settings saved");
}
}
private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == mapBlips)
{
if (mapBlips.Checked)
{
foreach(Path path in PathMainMenu.GetPaths())
{
foreach(Waypoint wp in path.Waypoints)
{
wp.EnableBlip();
}
}
}
else
{
foreach (Path path in PathMainMenu.GetPaths())
{
foreach (Waypoint wp in path.Waypoints)
{
wp.DisableBlip();
}
}
}
}
if (checkboxItem == hints)
{
Hints.Enabled = hints.Checked ? true : false;
}
}
private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{
if (scrollerItem == speedUnits)
{
// Clear the menu and rebuild it to reflect the menu item text change
PathCreationMenu.pathCreationMenu.Clear();
PathCreationMenu.BuildPathCreationMenu();
}
}
}
}