mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-12 16:10:29 +01:00
* Mouse can now be used to fully navigate menus * Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle. * Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn * Updated marker position to be player's mouse position * Version update * Added logic to update waypoint position during driving task if the waypoint position was changed before the driver arrived. * Removed unused usings. Refactored debug statements to use Game.LogTrivial instead of Logger.Log * Removed class * Removed Logger class * Consolidated all custom enums to this class. Added default waypoint settings from .ini * Modified a hint message * Fixed collector options not being enabled/disabled when Collector box is checked * Refactored AITasking into CollectedVehicle. * Updated reference to vehicle tasking based on AITasking refactor. Fixed speed zone radius not updating correctly. * Version update * Refactored AITasking into CollectedVehicle * Added check for CollectorRadius being more than SpeedZoneRadius. Added debug messages when values are reset to default. * Added hint message if player tries to edit waypoints while 3D waypoints are disabled * Fixed a bug where a 3D waypoint marker would be drawn even if 3D waypoints were disabled * Removed unnecessary property setting when a vehicle is being removed from a path. * Added a check for if the driver loses their task and reassigns it. * Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu. * Updated version * Added console command to show info about collected vehicles. * Added ConsoleCommand class, removed AITasking class. * Removed class after refactoring into CollectedVehicle * Update README.md * Update README.md * Added ini setting for Advanced Barrier Options. Added enum for TrafficLight state. Added debug message for invalid barriers. * Updated version * Added MousePositionInWorld and RNUIMouseInputHandler classes * Fixed a crash when a collected ped is arrested. * Refactored to implement RNUIMouseInputHandler class. * Removed unused method. * Updated version * Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position. * Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point. Adjusted some guard clause logic and log messages. * Removed unused variable * Renamed some methods to improve clarity * Updated version.
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using RAGENativeUI;
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namespace SceneManager
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{
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public static class MenuManager
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{
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public static MenuPool menuPool = new MenuPool();
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public static void InstantiateMenus()
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{
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MainMenu.InstantiateMenu();
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SettingsMenu.InstantiateMenu();
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PathMainMenu.InstantiateMenu();
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PathCreationMenu.InstantiateMenu();
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BarrierMenu.InstantiateMenu();
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EditPathMenu.InstantiateMenu();
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EditWaypointMenu.InstantiateMenu();
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BuildMenus();
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DefineMenuMouseSettings();
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}
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private static void DefineMenuMouseSettings()
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{
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foreach (UIMenu menu in menuPool)
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{
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menu.MouseControlsEnabled = false;
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menu.AllowCameraMovement = true;
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}
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}
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private static void BuildMenus()
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{
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MainMenu.BuildMainMenu();
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SettingsMenu.BuildSettingsMenu();
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PathMainMenu.BuildPathMenu();
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EditPathMenu.BuildEditPathMenu();
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BarrierMenu.BuildBarrierMenu();
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}
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}
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}
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