mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
314 lines
15 KiB
C#
314 lines
15 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using SceneManager.Objects;
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using SceneManager.Utils;
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namespace SceneManager
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{
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class EditWaypointMenu
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{
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internal static UIMenu editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
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internal static UIMenuItem updateWaypoint = new UIMenuItem("Update Waypoint");
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internal static UIMenuItem removeWaypoint = new UIMenuItem("Remove Waypoint");
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internal static UIMenuItem addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings");
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internal static UIMenuNumericScrollerItem<int> editWaypoint;
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private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
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internal static UIMenuCheckboxItem stopWaypointType;
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internal static UIMenuCheckboxItem directWaypointBehavior = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
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internal static UIMenuCheckboxItem collectorWaypoint;
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internal static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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internal static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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internal static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's chosen position. You should turn this on if you're planning on adding this waypoint as a new waypoint.");
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internal static void InstantiateMenu()
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{
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editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
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MenuManager.menuPool.Add(editWaypointMenu);
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editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
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editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
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editWaypointMenu.OnMenuOpen += EditWaypoint_OnMenuOpen;
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}
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internal static void BuildEditWaypointMenu()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Value-1];
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
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editWaypointMenu.Clear();
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editWaypointMenu.AddItem(editWaypoint);
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editWaypoint.Index = 0;
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var currentWaypoint = currentPath.Waypoints.Where(wp => wp.Number == editWaypoint.Value).FirstOrDefault();
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if(currentWaypoint != null)
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{
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
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editWaypointMenu.AddItem(changeCollectorRadius);
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changeCollectorRadius.Value = currentWaypoint.CollectorRadius != 0
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? (int)currentWaypoint.CollectorRadius
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: changeCollectorRadius.Minimum;
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editWaypointMenu.AddItem(changeSpeedZoneRadius);
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changeSpeedZoneRadius.Value = currentWaypoint.CollectorRadius != 0
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? (int)currentWaypoint.SpeedZoneRadius
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: changeSpeedZoneRadius.Minimum;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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editWaypointMenu.AddItem(stopWaypointType = new UIMenuCheckboxItem("Is this a Stop waypoint?", currentWaypoint.IsStopWaypoint, "If checked, vehicles will drive to this waypoint, then stop."));
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editWaypointMenu.AddItem(directWaypointBehavior);
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if(currentWaypoint.DrivingFlagType == DrivingFlagType.Direct)
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{
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directWaypointBehavior.Checked = true;
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}
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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editWaypointMenu.AddItem(updateWaypointPosition);
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editWaypointMenu.AddItem(updateWaypoint);
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updateWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(removeWaypoint);
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removeWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(addAsNewWaypoint);
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addAsNewWaypoint.ForeColor = Color.Gold;
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EditPathMenu.editPathMenu.Visible = false;
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editWaypointMenu.RefreshIndex();
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editWaypointMenu.Visible = true;
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}
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}
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private static void UpdateCollectorMenuOptionsStatus()
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{
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if (collectorWaypoint.Checked)
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{
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changeCollectorRadius.Enabled = true;
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changeSpeedZoneRadius.Enabled = true;
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}
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else
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{
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changeCollectorRadius.Enabled = false;
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changeSpeedZoneRadius.Enabled = false;
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}
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}
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private static void UpdateWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (currentPath.Waypoints.Count == 1)
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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}
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else
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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}
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Game.LogTrivial($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
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updateWaypointPosition.Checked = false;
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Game.DisplayNotification($"~o~Scene Manager ~g~[Success]~w~\nWaypoint {currentWaypoint.Number} updated.");
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}
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private static void RemoveWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (currentPath.Waypoints.Count == 1)
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{
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Game.LogTrivial($"Deleting the last waypoint from the path.");
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PathMainMenu.DeletePath(currentPath, Delete.Single);
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editWaypointMenu.Visible = false;
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PathMainMenu.pathMainMenu.Visible = true;
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}
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else
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{
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currentWaypoint.Remove();
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currentPath.Waypoints.Remove(currentWaypoint);
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Game.LogTrivial($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlagType}) removed");
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foreach (Waypoint wp in currentPath.Waypoints)
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{
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wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
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}
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editWaypointMenu.Clear();
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BuildEditWaypointMenu();
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if (currentPath.Waypoints.Count == 1)
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]~w~\nYour path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
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Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector.");
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currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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collectorWaypoint.Checked = true;
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changeCollectorRadius.Enabled = true;
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changeSpeedZoneRadius.Enabled = true;
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}
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}
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}
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private static void AddAsNewWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
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var newWaypointBlip = CreateNewWaypointBlip();
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if (!currentPath.IsEnabled)
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{
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newWaypointBlip.Alpha = 0.5f;
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}
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if (collectorWaypoint.Checked)
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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}
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else
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
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}
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editWaypointMenu.RemoveItemAt(0);
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
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editWaypointMenu.AddItem(editWaypoint, 0);
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editWaypoint.Index = editWaypoint.OptionCount - 1;
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editWaypointMenu.RefreshIndex();
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updateWaypointPosition.Checked = false;
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Game.LogTrivial($"New waypoint (#{currentPath.Waypoints.Last().Number}) added.");
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Blip CreateNewWaypointBlip()
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{
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var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
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var blip = new Blip(MousePositionInWorld.GetPosition)
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{
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Scale = 0.5f,
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Sprite = (BlipSprite)spriteNumericalEnum
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};
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if (collectorWaypoint.Checked)
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{
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blip.Color = Color.Blue;
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}
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else if (stopWaypointType.Checked)
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{
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blip.Color = Color.Red;
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}
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else
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{
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blip.Color = Color.Green;
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}
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if (!SettingsMenu.mapBlips.Checked)
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{
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blip.Alpha = 0f;
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}
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return blip;
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}
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}
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private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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if (scrollerItem == editWaypoint)
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{
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
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directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
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collectorWaypoint.Checked = currentWaypoint.IsCollector;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
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updateWaypointPosition.Checked = false;
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}
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if (scrollerItem == changeCollectorRadius)
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{
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if (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
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{
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while(changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
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{
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changeSpeedZoneRadius.ScrollToNextOption();
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}
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}
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}
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if (scrollerItem == changeSpeedZoneRadius)
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{
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if (changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
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{
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changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
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}
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}
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}
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private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if (checkboxItem == collectorWaypoint)
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{
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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}
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}
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private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (selectedItem == updateWaypoint)
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{
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UpdateWaypoint();
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}
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if (selectedItem == addAsNewWaypoint)
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{
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AddAsNewWaypoint();
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}
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if (selectedItem == removeWaypoint)
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{
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RemoveWaypoint();
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}
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}
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private static void EditWaypoint_OnMenuOpen(UIMenu menu)
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{
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var scrollerItems = new List<UIMenuScrollerItem> { editWaypoint, changeWaypointSpeed, changeCollectorRadius, changeSpeedZoneRadius };
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RNUIMouseInputHandler.Initialize(menu, scrollerItems);
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}
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private static float SetDriveSpeedForWaypoint()
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{
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float convertedSpeed;
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if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
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{
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convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
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}
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else
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{
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convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
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}
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return convertedSpeed;
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}
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}
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}
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