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Scene-Manager-DevRepo/SceneManager/ConsoleCommands.cs

36 lines
1.9 KiB
C#

using Rage;
using Rage.Attributes;
using Rage.ConsoleCommands.AutoCompleters;
using System.Linq;
namespace SceneManager
{
internal static class ConsoleCommands
{
[ConsoleCommand]
internal static void Command_ShowCollectedVehicleInfo([ConsoleCommandParameter(AutoCompleterType = typeof(ConsoleCommandAutoCompleterVehicle))] Vehicle vehicle)
{
foreach(Path path in PathMainMenu.paths)
{
var collectedVehicle = path.CollectedVehicles.Where(v => v.Vehicle == vehicle).FirstOrDefault();
if(collectedVehicle != null)
{
Game.LogTrivial($"Vehicle: {collectedVehicle.Vehicle.Model.Name} [{collectedVehicle.Vehicle.Handle}]");
Rage.Native.NativeFunction.Natives.xA6E9C38DB51D7748(collectedVehicle.Vehicle, out uint script);
Game.LogTrivial($"Vehicle spawned by: {script}");
Game.LogTrivial($"Driver handle: {collectedVehicle.Driver.Handle}");
Game.LogTrivial($"Path: {collectedVehicle.Path.Number}");
Game.LogTrivial($"Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
Game.LogTrivial($"StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
Game.LogTrivial($"SkipWaypoint: {collectedVehicle.SkipWaypoint}");
Game.LogTrivial($"ReadyForDirectTasks: {collectedVehicle.ReadyForDirectTasks}");
Game.LogTrivial($"Directed: {collectedVehicle.Directed}");
Game.LogTrivial($"Dismissed: {collectedVehicle.Dismissed}");
Game.LogTrivial($"Task status: {collectedVehicle.Driver.Tasks.CurrentTaskStatus}");
return;
}
}
Game.LogTrivial($"{vehicle.Model.Name} [{vehicle.Handle}] was not found collected by any path.");
}
}
}