mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
147 lines
6.6 KiB
C#
147 lines
6.6 KiB
C#
using Rage;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using SceneManager.Utils;
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using System.IO;
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namespace SceneManager
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{
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internal static class Settings
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{
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internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
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// Keybindings
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internal static Keys ToggleKey = Keys.T;
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internal static Keys ModifierKey = Keys.LShiftKey;
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internal static ControllerButtons ToggleButton = ControllerButtons.Y;
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internal static ControllerButtons ModifierButton = ControllerButtons.A;
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// Plugin Settings
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internal static bool Enable3DWaypoints = true;
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internal static bool EnableMapBlips = true;
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internal static bool EnableHints = true;
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internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
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internal static float BarrierPlacementDistance = 30f;
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internal static bool EnableAdvancedBarricadeOptions = false;
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internal static bool EnableBarrierLightsDefaultOn = false;
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// Default Waypoint Settings
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internal static int CollectorRadius = 1;
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internal static int SpeedZoneRadius = 5;
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internal static bool StopWaypoint = false;
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internal static bool DirectDrivingBehavior = false;
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internal static int WaypointSpeed = 5;
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// Barriers
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internal static Dictionary<string, Model> barriers = new Dictionary<string, Model>();
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//internal static List<string> barrierKeys = new List<string>();
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//internal static List<Model> barrierValues = new List<Model>();
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internal static void LoadSettings()
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{
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Game.LogTrivial("Loading SceneManager.ini settings");
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ini.Create();
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// Keybindings
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ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
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ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
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ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
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ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
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// Plugin Settings
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Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
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EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
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EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
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SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
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BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
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EnableAdvancedBarricadeOptions = ini.ReadBoolean("Plugin Settings", "EnableAdvancedBarricadeOptions", false);
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EnableBarrierLightsDefaultOn = ini.ReadBoolean("Plugin Settings", "EnableBarrierLightsDefaultOn", false);
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// Default Waypoint Settings
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CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
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SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
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StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
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DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
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WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
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CheckForValidWaypointSettings();
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// Barriers
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foreach(string displayName in ini.GetKeyNames("Barriers"))
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{
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var model = new Model(ini.ReadString("Barriers", displayName.Trim()));
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if (model.IsValid)
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{
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barriers.Add(displayName, model);
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//barrierKeys.Add(key.Trim());
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//barrierValues.Add(model);
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}
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else
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{
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Game.LogTrivial($"{model.Name} is not valid.");
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}
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}
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//ImportPaths();
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void CheckForValidWaypointSettings()
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{
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if(CollectorRadius > 50 || CollectorRadius < 1)
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{
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CollectorRadius = 1;
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Game.LogTrivial($"Invalid value for CollectorRadius in user settings, resetting to default.");
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}
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if(SpeedZoneRadius > 200 || SpeedZoneRadius < 5)
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{
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SpeedZoneRadius = 5;
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Game.LogTrivial($"Invalid value for SpeedZoneRadius in user settings, resetting to default.");
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}
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if (CollectorRadius > SpeedZoneRadius)
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{
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CollectorRadius = 1;
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SpeedZoneRadius = 5;
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Game.LogTrivial($"CollectorRadius is greater than SpeedZoneRadius in user settings, resetting to defaults.");
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}
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if (WaypointSpeed > 100 || WaypointSpeed < 5)
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{
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WaypointSpeed = 5;
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Game.LogTrivial($"Invalid value for WaypointSpeed in user settings, resetting to default.");
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}
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}
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void ImportPaths()
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{
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//read each file name in Saved Paths
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var GAME_DIRECTORY = Directory.GetCurrentDirectory();
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var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
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if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
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{
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Game.LogTrivial($"Directory '/plugins/SceneManager/Saved Paths' does not exist. No paths available to import.");
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return;
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}
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//add file name to PathMainMenu.importedPaths
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var paths = Directory.GetFiles(SAVED_PATHS_DIRECTORY);
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if (paths.Length == 0)
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{
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Game.LogTrivial($"No saved paths found.");
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return;
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}
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foreach (string path in paths)
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{
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Game.LogTrivial($"Path to import: {Path.GetFileName(path)}");
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// Check if XML is valid before actually importing
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}
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}
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}
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internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
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{
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ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
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ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);
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ini.Write("Other Settings", "EnableHints", hintsEnabled);
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ini.Write("Other Settings", "SpeedUnits", unit);
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}
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}
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}
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