mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
227 lines
11 KiB
C#
227 lines
11 KiB
C#
using Rage;
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using System.Collections.Generic;
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using System.Linq;
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namespace SceneManager
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{
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class AITasking
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{
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internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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{
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if (!VehicleAndDriverAreValid(collectedVehicle))
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{
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return;
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}
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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collectedVehicle.Dismissed = false;
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collectedVehicle.Directed = false;
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint));
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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}
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if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
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}
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DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
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if (!VehicleAndDriverAreValid(collectedVehicle))
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{
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return;
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}
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
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if (!collectedVehicle.Dismissed)
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{
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Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name} from path");
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collectedVehicle.Dismiss();
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}
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void LoopWhileDrivingToDirectedWaypoint(float acceptedDistance)
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{
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while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance)
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{
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//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {currentWaypoint.Number} ({collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}m away)");
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GameFiber.Yield();
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}
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}
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}
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private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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{
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if (!VehicleAndDriverAreValid(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null)
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{
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Logger.Log($"Vehicle, driver, waypoint, or path is null.");
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return;
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}
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var vehicle = collectedVehicle.Vehicle;
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var driver = vehicle.Driver;
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Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name}");
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for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < waypoints.Count; currentWaypointTask++)
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{
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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collectedVehicle.SkipWaypoint = false;
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if (collectedVehicle.Dismissed || collectedVehicle == null)
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{
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Logger.Log($"Vehicle dismissed, return");
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return;
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}
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if (waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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collectedVehicle.CurrentWaypoint = waypoints[currentWaypointTask];
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, currentWaypointTask);
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Logger.Log($"{vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {waypoints[currentWaypointTask].Number}");
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if (waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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{
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driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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}
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else
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{
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driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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}
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LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance);
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if (!VehicleAndDriverAreValid(collectedVehicle))
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{
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return;
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}
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if (collectedVehicle.SkipWaypoint)
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{
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collectedVehicle.SkipWaypoint = false;
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continue;
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}
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if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(currentWaypointTask) != null && waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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StopVehicleAtWaypoint(waypoints[currentWaypointTask], collectedVehicle);
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}
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if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed)
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{
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return;
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}
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driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion();
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if (driver)
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{
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driver.Tasks.Clear();
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}
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}
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}
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void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance)
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{
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while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance)
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{
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//Logger.Log($"Dismissed: {collectedVehicle.Dismissed} SkipWaypoint: {collectedVehicle.SkipWaypoint}");
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//if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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//{
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// driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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//}
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//else
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//{
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// driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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//}
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//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})");
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//Logger.Log($"Distance of front of vehicle to waypoint: {collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position)}");
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GameFiber.Sleep(100);
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}
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}
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}
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private static float GetAcceptedStoppingDistance(List<Waypoint> waypoints, int nextWaypoint)
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{
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float dist;
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if(Settings.SpeedUnit == SpeedUnits.MPH)
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{
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dist = (MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed) * MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed)) / (250 * 0.8f);
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}
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else
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{
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dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f);
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}
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var acceptedDistance = MathHelper.Clamp(dist, 2, 10);
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//Logger.Log($"Accepted distance: {acceptedDistance}");
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return acceptedDistance;
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}
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private static bool VehicleAndDriverAreValid(CollectedVehicle collectedVehicle)
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{
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if (collectedVehicle == null)
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{
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Logger.Log($"CollectedVehicle is null");
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return false;
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}
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if (!collectedVehicle.Vehicle)
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{
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Logger.Log($"Vehicle is null");
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return false;
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}
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if (!collectedVehicle.Driver)
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{
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Logger.Log($"Driver is null");
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return false;
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}
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return true;
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}
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private static bool VehicleAndDriverAreValid(List<Waypoint> waypoints, int nextWaypoint, CollectedVehicle collectedVehicle)
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{
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if (waypoints.ElementAtOrDefault(nextWaypoint) == null)
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{
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Logger.Log($"Waypoint is null");
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return false;
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}
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if(collectedVehicle == null)
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{
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Logger.Log($"CollectedVehicle is null");
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return false;
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}
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if (!collectedVehicle.Vehicle)
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{
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Logger.Log($"Vehicle is null");
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return false;
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}
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if (!collectedVehicle.Driver)
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{
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Logger.Log($"Driver is null");
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return false;
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}
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return true;
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}
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private static void StopVehicleAtWaypoint(Waypoint currentWaypoint, CollectedVehicle collectedVehicle)
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{
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if (!VehicleAndDriverAreValid(collectedVehicle))
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{
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return;
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}
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var stoppingDistance = GetAcceptedStoppingDistance(currentWaypoint.Path.Waypoints, currentWaypoint.Path.Waypoints.IndexOf(currentWaypoint));
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true);
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collectedVehicle.StoppedAtWaypoint = true;
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while (currentWaypoint != null && VehicleAndDriverAreValid(collectedVehicle) && collectedVehicle.StoppedAtWaypoint)
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{
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GameFiber.Yield();
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}
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if(collectedVehicle.Vehicle && collectedVehicle.Driver)
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{
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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}
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}
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}
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}
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