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Scene-Manager-DevRepo/SceneManager/Settings.cs
2020-08-26 18:36:30 -06:00

28 lines
1.1 KiB
C#

using Rage;
using System.Windows.Forms;
namespace SceneManager
{
internal static class Settings
{
internal static Keys ToggleKey = Keys.T;
internal static Keys ModifierKey = Keys.LShiftKey;
internal static ControllerButtons ToggleButton = ControllerButtons.Y;
internal static ControllerButtons ModifierButton = ControllerButtons.A;
internal static bool EnableHints = true;
internal static Object[] barriers;
internal static void LoadSettings()
{
Game.LogTrivial("Loading SceneManager.ini settings");
InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
ini.Create();
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true);
}
}
}