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Added condition to increase path marker height when directing a driver
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1 changed files with 1 additions and 1 deletions
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@ -188,7 +188,7 @@ namespace SceneManager
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else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
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else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
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{
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{
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float markerHeight = 1f;
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float markerHeight = 1f;
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if (PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible))
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if ((PathMainMenu.directDriver.Selected && PathMainMenu.directDriver.Value == Path.Number) || PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible))
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{
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{
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markerHeight = 2f;
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markerHeight = 2f;
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}
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}
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