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Added condition to increase path marker height when directing a driver

This commit is contained in:
Rich Dunne 2020-10-04 15:31:06 -06:00
parent e2924db25f
commit 0a2ef225ef

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@ -188,7 +188,7 @@ namespace SceneManager
else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
{
float markerHeight = 1f;
if (PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible))
if ((PathMainMenu.directDriver.Selected && PathMainMenu.directDriver.Value == Path.Number) || PathMainMenu.editPath.Selected && PathMainMenu.editPath.Value == Path.Number && (PathMainMenu.pathMainMenu.Visible || EditPathMenu.editPathMenu.Visible))
{
markerHeight = 2f;
}