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Removed 0.5 multiplier from radiuses

This commit is contained in:
Rich Dunne 2020-09-04 04:35:22 -06:00
parent 7c28d2dddd
commit 1738708e32

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@ -40,7 +40,7 @@ namespace SceneManager
CollectorRadius = collectorRadius; CollectorRadius = collectorRadius;
SpeedZoneRadius = speedZoneRadius; SpeedZoneRadius = speedZoneRadius;
YieldZone = yieldZone; YieldZone = yieldZone;
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius * 0.5f) CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
{ {
Color = waypointBlip.Color, Color = waypointBlip.Color,
Alpha = 0.5f Alpha = 0.5f
@ -64,7 +64,7 @@ namespace SceneManager
{ {
IsCollector = true; IsCollector = true;
World.RemoveSpeedZone(YieldZone); World.RemoveSpeedZone(YieldZone);
YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius * 0.5f, drivingSpeed); YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, drivingSpeed);
Blip.Color = Color.Blue; Blip.Color = Color.Blue;
if (CollectorRadiusBlip) if (CollectorRadiusBlip)
{ {
@ -74,7 +74,7 @@ namespace SceneManager
} }
else else
{ {
CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius * 0.5f) CollectorRadiusBlip = new Blip(Blip.Position)
{ {
Color = Blip.Color, Color = Blip.Color,
Alpha = 0.5f Alpha = 0.5f