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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Removed 0.5 multiplier from radiuses
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parent
7c28d2dddd
commit
1738708e32
1 changed files with 3 additions and 3 deletions
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@ -40,7 +40,7 @@ namespace SceneManager
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CollectorRadius = collectorRadius;
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CollectorRadius = collectorRadius;
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SpeedZoneRadius = speedZoneRadius;
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SpeedZoneRadius = speedZoneRadius;
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YieldZone = yieldZone;
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YieldZone = yieldZone;
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CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius * 0.5f)
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CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
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{
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{
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Color = waypointBlip.Color,
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Color = waypointBlip.Color,
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Alpha = 0.5f
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Alpha = 0.5f
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@ -64,7 +64,7 @@ namespace SceneManager
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{
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{
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IsCollector = true;
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IsCollector = true;
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World.RemoveSpeedZone(YieldZone);
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World.RemoveSpeedZone(YieldZone);
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YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius * 0.5f, drivingSpeed);
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YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, drivingSpeed);
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Blip.Color = Color.Blue;
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Blip.Color = Color.Blue;
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if (CollectorRadiusBlip)
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if (CollectorRadiusBlip)
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{
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{
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@ -74,7 +74,7 @@ namespace SceneManager
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}
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}
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else
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else
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{
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{
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CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius * 0.5f)
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CollectorRadiusBlip = new Blip(Blip.Position)
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{
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{
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Color = Blip.Color,
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Color = Blip.Color,
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Alpha = 0.5f
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Alpha = 0.5f
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