mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed 0.5 multiplier from radiuses
This commit is contained in:
parent
7c28d2dddd
commit
1738708e32
1 changed files with 3 additions and 3 deletions
|
|
@ -40,7 +40,7 @@ namespace SceneManager
|
|||
CollectorRadius = collectorRadius;
|
||||
SpeedZoneRadius = speedZoneRadius;
|
||||
YieldZone = yieldZone;
|
||||
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius * 0.5f)
|
||||
CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
|
||||
{
|
||||
Color = waypointBlip.Color,
|
||||
Alpha = 0.5f
|
||||
|
|
@ -64,7 +64,7 @@ namespace SceneManager
|
|||
{
|
||||
IsCollector = true;
|
||||
World.RemoveSpeedZone(YieldZone);
|
||||
YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius * 0.5f, drivingSpeed);
|
||||
YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, drivingSpeed);
|
||||
Blip.Color = Color.Blue;
|
||||
if (CollectorRadiusBlip)
|
||||
{
|
||||
|
|
@ -74,7 +74,7 @@ namespace SceneManager
|
|||
}
|
||||
else
|
||||
{
|
||||
CollectorRadiusBlip = new Blip(Blip.Position, collectorRadius * 0.5f)
|
||||
CollectorRadiusBlip = new Blip(Blip.Position)
|
||||
{
|
||||
Color = Blip.Color,
|
||||
Alpha = 0.5f
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue