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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated control hints to no longer specify "while on foot"
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acadfed51e
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1 changed files with 5 additions and 5 deletions
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@ -35,19 +35,19 @@ namespace SceneManager
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{
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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{
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button ~w~while on foot");
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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}
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}
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else if (Settings.ModifierKey == Keys.None)
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else if (Settings.ModifierKey == Keys.None)
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{
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons ~w~while on foot");
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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else if (Settings.ModifierButton == ControllerButtons.None)
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else if (Settings.ModifierButton == ControllerButtons.None)
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{
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button ~w~while on foot");
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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}
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}
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else
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else
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{
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{
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons ~w~while on foot");
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Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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}
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}
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@ -56,7 +56,7 @@ namespace SceneManager
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// Clean up paths
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// Clean up paths
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for (int i = 0; i < PathMainMenu.GetPaths().Count; i++)
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for (int i = 0; i < PathMainMenu.GetPaths().Count; i++)
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{
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{
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PathMainMenu.DeletePath(PathMainMenu.GetPaths()[i], i, PathMainMenu.Delete.All);
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PathMainMenu.DeletePath(PathMainMenu.GetPaths()[i], PathMainMenu.Delete.All);
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}
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}
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// Clean up cones
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// Clean up cones
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