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Updated control hints to no longer specify "while on foot"

This commit is contained in:
Rich Dunne 2020-09-13 03:03:02 -06:00
parent acadfed51e
commit 1a52badd04

View file

@ -35,19 +35,19 @@ namespace SceneManager
{
if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button ~w~while on foot");
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
}
else if (Settings.ModifierKey == Keys.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons ~w~while on foot");
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
}
else if (Settings.ModifierButton == ControllerButtons.None)
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button ~w~while on foot");
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
}
else
{
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons ~w~while on foot");
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
}
}
@ -56,7 +56,7 @@ namespace SceneManager
// Clean up paths
for (int i = 0; i < PathMainMenu.GetPaths().Count; i++)
{
PathMainMenu.DeletePath(PathMainMenu.GetPaths()[i], i, PathMainMenu.Delete.All);
PathMainMenu.DeletePath(PathMainMenu.GetPaths()[i], PathMainMenu.Delete.All);
}
// Clean up cones