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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Invalid shadow barrier object now displays a message and returns.
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1 changed files with 3 additions and 1 deletions
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@ -52,7 +52,9 @@ namespace SceneManager
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shadowBarrier = new Rage.Object(Settings.barrierValues[barrierList.Index], TracePlayerView(Settings.BarrierPlacementDistance, TraceFlags.IntersectWorld).HitPosition, rotateBarrier.Value);
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if (!shadowBarrier)
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{
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shadowBarrier = new Rage.Object(Settings.barrierValues[barrierList.Index], TracePlayerView(Settings.BarrierPlacementDistance, TraceFlags.IntersectWorld).HitPosition, rotateBarrier.Value);
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barrierMenu.Close();
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Game.DisplayNotification($"~o~Scene Manager\n~red~[Error]~w~ Something went wrong creating the shadow barrier. Please try again.");
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return;
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}
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Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);
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shadowBarrier.IsGravityDisabled = true;
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