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Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player

This commit is contained in:
Rich Dunne 2020-08-31 06:31:45 -06:00
parent 75e1fbcc82
commit 24b3eae6a7

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@ -93,12 +93,12 @@ namespace SceneManager
void DisableBarrierMenuOptionsIfShadowConeTooFar()
{
if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > 15f)
if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > SettingsMenu.barrierPlacementDistance.Value)
{
barrierList.Enabled = false;
rotateBarrier.Enabled = false;
}
else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= 15f && barrierList.SelectedItem == "Flare")
else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= SettingsMenu.barrierPlacementDistance.Value && barrierList.SelectedItem == "Flare")
{
barrierList.Enabled = true;
rotateBarrier.Enabled = false;