mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player
This commit is contained in:
parent
75e1fbcc82
commit
24b3eae6a7
1 changed files with 2 additions and 2 deletions
|
|
@ -93,12 +93,12 @@ namespace SceneManager
|
|||
|
||||
void DisableBarrierMenuOptionsIfShadowConeTooFar()
|
||||
{
|
||||
if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > 15f)
|
||||
if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > SettingsMenu.barrierPlacementDistance.Value)
|
||||
{
|
||||
barrierList.Enabled = false;
|
||||
rotateBarrier.Enabled = false;
|
||||
}
|
||||
else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= 15f && barrierList.SelectedItem == "Flare")
|
||||
else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= SettingsMenu.barrierPlacementDistance.Value && barrierList.SelectedItem == "Flare")
|
||||
{
|
||||
barrierList.Enabled = true;
|
||||
rotateBarrier.Enabled = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue