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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Fixed value reference for when Barrier menu options are enabled/disabled based on shadow cone distance to player
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1 changed files with 2 additions and 2 deletions
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@ -93,12 +93,12 @@ namespace SceneManager
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void DisableBarrierMenuOptionsIfShadowConeTooFar()
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void DisableBarrierMenuOptionsIfShadowConeTooFar()
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{
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{
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if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > 15f)
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if (shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > SettingsMenu.barrierPlacementDistance.Value)
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{
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{
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barrierList.Enabled = false;
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barrierList.Enabled = false;
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rotateBarrier.Enabled = false;
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rotateBarrier.Enabled = false;
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}
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}
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else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= 15f && barrierList.SelectedItem == "Flare")
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else if(shadowBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= SettingsMenu.barrierPlacementDistance.Value && barrierList.SelectedItem == "Flare")
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{
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{
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barrierList.Enabled = true;
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barrierList.Enabled = true;
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rotateBarrier.Enabled = false;
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rotateBarrier.Enabled = false;
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