mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated log statements to use Logger class
This commit is contained in:
parent
fdd454783f
commit
24e9b51810
1 changed files with 2 additions and 3 deletions
|
|
@ -37,7 +37,6 @@ namespace SceneManager
|
|||
Logger.Log($"Vehicle: {vehicle.Model.Name}, Waypoint collector radius: {waypoint.CollectorRadius}, Distance to waypoint: {vehicle.DistanceTo2D(waypoint.Position)}");
|
||||
|
||||
var collectedVehicle = collectedVehicles.Where(cv => cv.Vehicle == vehicle).FirstOrDefault();
|
||||
// If the vehicle is not in the collection yet
|
||||
if(collectedVehicle == null)
|
||||
{
|
||||
SetVehicleAndDriverPersistence(vehicle);
|
||||
|
|
@ -58,7 +57,7 @@ namespace SceneManager
|
|||
{
|
||||
var collectedVehicle = new CollectedVehicle(v, path, waypoint);
|
||||
collectedVehicles.Add(collectedVehicle);
|
||||
Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
|
||||
Logger.Log($"Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
|
||||
return collectedVehicle;
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +77,7 @@ namespace SceneManager
|
|||
driverBlip.Scale = 0.25f;
|
||||
v.Driver.IsPersistent = true;
|
||||
v.Driver.BlockPermanentEvents = true;
|
||||
Game.LogTrivial($"A missing driver was created for {v.Model.Name}");
|
||||
Logger.Log($"A missing driver was created for {v.Model.Name}.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue