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Updated log statements to use Logger class

This commit is contained in:
Rich Dunne 2020-09-14 12:08:00 -06:00
parent fdd454783f
commit 24e9b51810

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@ -37,7 +37,6 @@ namespace SceneManager
Logger.Log($"Vehicle: {vehicle.Model.Name}, Waypoint collector radius: {waypoint.CollectorRadius}, Distance to waypoint: {vehicle.DistanceTo2D(waypoint.Position)}");
var collectedVehicle = collectedVehicles.Where(cv => cv.Vehicle == vehicle).FirstOrDefault();
// If the vehicle is not in the collection yet
if(collectedVehicle == null)
{
SetVehicleAndDriverPersistence(vehicle);
@ -58,7 +57,7 @@ namespace SceneManager
{
var collectedVehicle = new CollectedVehicle(v, path, waypoint);
collectedVehicles.Add(collectedVehicle);
Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
Logger.Log($"Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
return collectedVehicle;
}
@ -78,7 +77,7 @@ namespace SceneManager
driverBlip.Scale = 0.25f;
v.Driver.IsPersistent = true;
v.Driver.BlockPermanentEvents = true;
Game.LogTrivial($"A missing driver was created for {v.Model.Name}");
Logger.Log($"A missing driver was created for {v.Model.Name}.");
}
return true;
}