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Refactored reference names

This commit is contained in:
Rich Dunne 2020-09-05 14:06:17 -06:00
parent 2581ce666d
commit 30ff396e0d

View file

@ -42,7 +42,7 @@ namespace SceneManager
if (selectedItem == deletePath)
{
PathMainMenu.DeletePath(currentPath, currentPath.PathNum - 1, PathMainMenu.Delete.Single);
PathMainMenu.DeletePath(currentPath, currentPath.Number - 1, PathMainMenu.Delete.Single);
}
}
@ -54,12 +54,12 @@ namespace SceneManager
if (togglePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.PathNum} disabled.");
Game.LogTrivial($"Path {currentPath.Number} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.PathNum} enabled.");
Game.LogTrivial($"Path {currentPath.Number} enabled.");
}
}
}