mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Refactored to implement RNUIMouseInputHandler class.
This commit is contained in:
parent
f0af9b6207
commit
467ca54c39
7 changed files with 431 additions and 1031 deletions
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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@ -10,8 +9,6 @@ namespace SceneManager
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{
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class EditWaypointMenu
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{
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private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.IgnorePathFinding, VehicleDrivingFlags.StopAtDestination };
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private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
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internal static UIMenu editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
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internal static UIMenuItem updateWaypoint = new UIMenuItem("Update Waypoint");
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internal static UIMenuItem removeWaypoint = new UIMenuItem("Remove Waypoint");
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@ -33,13 +30,12 @@ namespace SceneManager
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editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
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editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
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editWaypointMenu.OnMenuOpen += EditWaypoint_OnMouseDown;
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editWaypointMenu.OnMenuOpen += EditWaypoint_OnMenuOpen;
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}
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internal static void BuildEditWaypointMenu()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Value-1];
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//Logger.Log($"Current path: {currentPath.Number}");
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
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editWaypointMenu.Clear();
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@ -47,7 +43,6 @@ namespace SceneManager
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editWaypoint.Index = 0;
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var currentWaypoint = currentPath.Waypoints.Where(wp => wp.Number == editWaypoint.Value).FirstOrDefault();
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//Logger.Log($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
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if(currentWaypoint != null)
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{
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
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@ -89,15 +84,33 @@ namespace SceneManager
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}
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}
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private static void UpdateWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag)
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private static void UpdateCollectorMenuOptionsStatus()
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{
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if (currentPath.Waypoints.Count == 1)
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if (collectorWaypoint.Checked)
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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changeCollectorRadius.Enabled = true;
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changeSpeedZoneRadius.Enabled = true;
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}
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else
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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changeCollectorRadius.Enabled = false;
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changeSpeedZoneRadius.Enabled = false;
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}
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}
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private static void UpdateWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (currentPath.Waypoints.Count == 1)
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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}
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else
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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}
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Game.LogTrivial($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
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@ -106,8 +119,12 @@ namespace SceneManager
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Game.DisplayNotification($"~o~Scene Manager ~g~[Success]~w~\nWaypoint {currentWaypoint.Number} updated.");
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}
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private static void RemoveWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag)
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private static void RemoveWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (currentPath.Waypoints.Count == 1)
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{
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Game.LogTrivial($"Deleting the last waypoint from the path.");
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@ -134,7 +151,7 @@ namespace SceneManager
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]~w~\nYour path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
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Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector.");
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currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
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collectorWaypoint.Checked = true;
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changeCollectorRadius.Enabled = true;
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changeSpeedZoneRadius.Enabled = true;
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@ -142,8 +159,11 @@ namespace SceneManager
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}
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}
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private static void AddAsNewWaypoint(Path currentPath, DrivingFlagType drivingFlag)
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private static void AddAsNewWaypoint()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
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var newWaypointBlip = CreateNewWaypointBlip();
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if (!currentPath.IsEnabled)
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@ -153,11 +173,11 @@ namespace SceneManager
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if (collectorWaypoint.Checked)
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, GetMousePositionInWorld(), SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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}
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else
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, GetMousePositionInWorld(), SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
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}
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editWaypointMenu.RemoveItemAt(0);
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@ -171,7 +191,7 @@ namespace SceneManager
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Blip CreateNewWaypointBlip()
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{
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var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
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var blip = new Blip(GetMousePositionInWorld())
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var blip = new Blip(MousePositionInWorld.GetPosition)
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{
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Scale = 0.5f,
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Sprite = (BlipSprite)spriteNumericalEnum
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@ -254,251 +274,38 @@ namespace SceneManager
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if (selectedItem == updateWaypoint)
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{
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UpdateWaypoint(currentPath, currentWaypoint, drivingFlag);
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UpdateWaypoint();
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}
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if (selectedItem == addAsNewWaypoint)
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{
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AddAsNewWaypoint(currentPath, drivingFlag);
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AddAsNewWaypoint();
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}
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if (selectedItem == removeWaypoint)
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{
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RemoveWaypoint(currentPath, currentWaypoint, drivingFlag);
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RemoveWaypoint();
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}
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}
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private static void EditWaypoint_OnMouseDown(UIMenu menu)
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private static void EditWaypoint_OnMenuOpen(UIMenu menu)
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{
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GameFiber.StartNew(() =>
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var scrollerItems = new List<UIMenuScrollerItem> { editWaypoint, changeWaypointSpeed, changeCollectorRadius, changeSpeedZoneRadius };
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var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
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{
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{ collectorWaypoint, UpdateCollectorMenuOptionsStatus },
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{ stopWaypointType, null },
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{ directWaypointBehavior, null },
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{ updateWaypointPosition, null }
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};
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var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
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{
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while (menu.Visible)
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{
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var selectedScroller = menu.MenuItems.Where(x => (x == editWaypoint || x == changeWaypointSpeed || x == changeCollectorRadius || x == changeSpeedZoneRadius) && x.Selected).FirstOrDefault();
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if (selectedScroller != null)
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{
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HandleScrollerItemsWithMouseWheel(selectedScroller);
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}
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{ updateWaypoint, UpdateWaypoint },
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{ removeWaypoint, RemoveWaypoint },
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{ addAsNewWaypoint, AddAsNewWaypoint }
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};
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if (Game.IsKeyDown(Keys.LButton))
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{
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OnCheckboxItemClicked();
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OnMenuItemClicked();
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}
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GameFiber.Yield();
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}
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});
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void OnCheckboxItemClicked()
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{
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if (collectorWaypoint.Selected && collectorWaypoint.Enabled)
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{
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collectorWaypoint.Checked = !collectorWaypoint.Checked;
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if (collectorWaypoint.Checked)
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{
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changeCollectorRadius.Enabled = true;
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changeSpeedZoneRadius.Enabled = true;
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}
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else
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{
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changeCollectorRadius.Enabled = false;
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changeSpeedZoneRadius.Enabled = false;
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}
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}
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else if (stopWaypointType.Selected)
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{
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stopWaypointType.Checked = !stopWaypointType.Checked;
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}
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else if (directWaypointBehavior.Selected)
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{
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directWaypointBehavior.Checked = !directWaypointBehavior.Checked;
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}
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else if (updateWaypointPosition.Selected)
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{
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updateWaypointPosition.Checked = !updateWaypointPosition.Checked;
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if (updateWaypointPosition.Checked)
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{
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DrawWaypointMarker(GetMousePositionInWorld());
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}
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}
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}
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void OnMenuItemClicked()
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{
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (updateWaypoint.Selected)
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{
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UpdateWaypoint(currentPath, currentWaypoint, drivingFlag);
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}
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else if (removeWaypoint.Selected)
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{
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RemoveWaypoint(currentPath, currentWaypoint, drivingFlag);
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}
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else if (addAsNewWaypoint.Selected)
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{
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AddAsNewWaypoint(currentPath, drivingFlag);
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}
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}
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void HandleScrollerItemsWithMouseWheel(UIMenuItem selectedScroller)
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{
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var menuScrollingDisabled = false;
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var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
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while (Game.IsShiftKeyDownRightNow)
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{
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menu.ResetKey(Common.MenuControls.Up);
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menu.ResetKey(Common.MenuControls.Down);
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menuScrollingDisabled = true;
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ScrollMenuItem();
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CompareScrollerValues();
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GameFiber.Yield();
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}
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if (menuScrollingDisabled)
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{
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menuScrollingDisabled = false;
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menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
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menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
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menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
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menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
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}
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void ScrollMenuItem()
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{
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if (Game.GetMouseWheelDelta() > 0)
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{
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if (selectedScroller == changeCollectorRadius)
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{
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changeCollectorRadius.ScrollToNextOption();
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}
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else if (selectedScroller == changeSpeedZoneRadius)
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{
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changeSpeedZoneRadius.ScrollToNextOption();
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}
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else if (selectedScroller == changeWaypointSpeed)
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{
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changeWaypointSpeed.ScrollToNextOption();
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}
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else if(selectedScroller == editWaypoint)
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{
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editWaypoint.ScrollToNextOption();
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
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directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
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collectorWaypoint.Checked = currentWaypoint.IsCollector;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
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updateWaypointPosition.Checked = false;
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}
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}
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else if (Game.GetMouseWheelDelta() < 0)
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{
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if (selectedScroller == changeCollectorRadius)
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{
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changeCollectorRadius.ScrollToPreviousOption();
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}
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else if (selectedScroller == changeSpeedZoneRadius)
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{
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changeSpeedZoneRadius.ScrollToPreviousOption();
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}
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else if (selectedScroller == changeWaypointSpeed)
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{
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changeWaypointSpeed.ScrollToPreviousOption();
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}
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else if (selectedScroller == editWaypoint)
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{
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editWaypoint.ScrollToPreviousOption();
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var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
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stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
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directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
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collectorWaypoint.Checked = currentWaypoint.IsCollector;
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
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updateWaypointPosition.Checked = false;
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}
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}
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}
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void CompareScrollerValues()
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{
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if (selectedScroller == changeCollectorRadius && changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
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{
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while (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
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{
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changeSpeedZoneRadius.ScrollToNextOption();
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}
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}
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if (selectedScroller == changeSpeedZoneRadius && changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
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{
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changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
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}
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}
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}
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}
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private static void DrawWaypointMarker(Vector3 waypointPosition)
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{
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if (SettingsMenu.threeDWaypoints.Checked)
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{
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if (collectorWaypoint.Checked)
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
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}
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else if (stopWaypointType.Checked)
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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}
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else
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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}
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private static Vector3 GetMousePositionInWorld()
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{
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HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
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HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
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{
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Vector3 direction = GetPlayerLookingDirection(out start);
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end = start + (maxTraceDistance * direction);
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return World.TraceLine(start, end, flags);
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}
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Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
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{
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if (Camera.RenderingCamera)
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{
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camPosition = Camera.RenderingCamera.Position;
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return Camera.RenderingCamera.Direction;
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}
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else
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{
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float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
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float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
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camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
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return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
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}
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}
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return TracePlayerView(100f, TraceFlags.IntersectWorld).HitPosition;
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RNUIMouseInputHandler.Initialize(menu, scrollerItems, checkboxItems, selectItems);
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}
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private static float SetDriveSpeedForWaypoint()
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@ -506,15 +313,11 @@ namespace SceneManager
|
|||
float convertedSpeed;
|
||||
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
|
||||
{
|
||||
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
|
||||
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
|
||||
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
|
||||
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
|
||||
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
|
||||
}
|
||||
|
||||
return convertedSpeed;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue