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Refactored to implement RNUIMouseInputHandler class.

This commit is contained in:
Rich Dunne 2020-11-08 11:15:15 -07:00
parent f0af9b6207
commit 467ca54c39
7 changed files with 431 additions and 1031 deletions

View file

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
@ -10,8 +9,6 @@ namespace SceneManager
{
class EditWaypointMenu
{
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.IgnorePathFinding, VehicleDrivingFlags.StopAtDestination };
private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
internal static UIMenu editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
internal static UIMenuItem updateWaypoint = new UIMenuItem("Update Waypoint");
internal static UIMenuItem removeWaypoint = new UIMenuItem("Remove Waypoint");
@ -33,13 +30,12 @@ namespace SceneManager
editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
editWaypointMenu.OnMenuOpen += EditWaypoint_OnMouseDown;
editWaypointMenu.OnMenuOpen += EditWaypoint_OnMenuOpen;
}
internal static void BuildEditWaypointMenu()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Value-1];
//Logger.Log($"Current path: {currentPath.Number}");
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", currentPath.Waypoints.First().Number, currentPath.Waypoints.Last().Number, 1);
editWaypointMenu.Clear();
@ -47,7 +43,6 @@ namespace SceneManager
editWaypoint.Index = 0;
var currentWaypoint = currentPath.Waypoints.Where(wp => wp.Number == editWaypoint.Value).FirstOrDefault();
//Logger.Log($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
if(currentWaypoint != null)
{
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
@ -89,15 +84,33 @@ namespace SceneManager
}
}
private static void UpdateWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag)
private static void UpdateCollectorMenuOptionsStatus()
{
if (currentPath.Waypoints.Count == 1)
if (collectorWaypoint.Checked)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
}
else
{
currentWaypoint.UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
changeCollectorRadius.Enabled = false;
changeSpeedZoneRadius.Enabled = false;
}
}
private static void UpdateWaypoint()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
if (currentPath.Waypoints.Count == 1)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
else
{
currentWaypoint.UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
Game.LogTrivial($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
@ -106,8 +119,12 @@ namespace SceneManager
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]~w~\nWaypoint {currentWaypoint.Number} updated.");
}
private static void RemoveWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag)
private static void RemoveWaypoint()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
if (currentPath.Waypoints.Count == 1)
{
Game.LogTrivial($"Deleting the last waypoint from the path.");
@ -134,7 +151,7 @@ namespace SceneManager
{
Hints.Display($"~o~Scene Manager ~y~[Hint]~w~\nYour path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector.");
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, MousePositionInWorld.GetPosition, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
collectorWaypoint.Checked = true;
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
@ -142,8 +159,11 @@ namespace SceneManager
}
}
private static void AddAsNewWaypoint(Path currentPath, DrivingFlagType drivingFlag)
private static void AddAsNewWaypoint()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
var newWaypointBlip = CreateNewWaypointBlip();
if (!currentPath.IsEnabled)
@ -153,11 +173,11 @@ namespace SceneManager
if (collectorWaypoint.Checked)
{
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, GetMousePositionInWorld(), SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
}
else
{
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, GetMousePositionInWorld(), SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, MousePositionInWorld.GetPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
}
editWaypointMenu.RemoveItemAt(0);
@ -171,7 +191,7 @@ namespace SceneManager
Blip CreateNewWaypointBlip()
{
var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
var blip = new Blip(GetMousePositionInWorld())
var blip = new Blip(MousePositionInWorld.GetPosition)
{
Scale = 0.5f,
Sprite = (BlipSprite)spriteNumericalEnum
@ -254,251 +274,38 @@ namespace SceneManager
if (selectedItem == updateWaypoint)
{
UpdateWaypoint(currentPath, currentWaypoint, drivingFlag);
UpdateWaypoint();
}
if (selectedItem == addAsNewWaypoint)
{
AddAsNewWaypoint(currentPath, drivingFlag);
AddAsNewWaypoint();
}
if (selectedItem == removeWaypoint)
{
RemoveWaypoint(currentPath, currentWaypoint, drivingFlag);
RemoveWaypoint();
}
}
private static void EditWaypoint_OnMouseDown(UIMenu menu)
private static void EditWaypoint_OnMenuOpen(UIMenu menu)
{
GameFiber.StartNew(() =>
var scrollerItems = new List<UIMenuScrollerItem> { editWaypoint, changeWaypointSpeed, changeCollectorRadius, changeSpeedZoneRadius };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
{
{ collectorWaypoint, UpdateCollectorMenuOptionsStatus },
{ stopWaypointType, null },
{ directWaypointBehavior, null },
{ updateWaypointPosition, null }
};
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
while (menu.Visible)
{
var selectedScroller = menu.MenuItems.Where(x => (x == editWaypoint || x == changeWaypointSpeed || x == changeCollectorRadius || x == changeSpeedZoneRadius) && x.Selected).FirstOrDefault();
if (selectedScroller != null)
{
HandleScrollerItemsWithMouseWheel(selectedScroller);
}
{ updateWaypoint, UpdateWaypoint },
{ removeWaypoint, RemoveWaypoint },
{ addAsNewWaypoint, AddAsNewWaypoint }
};
if (Game.IsKeyDown(Keys.LButton))
{
OnCheckboxItemClicked();
OnMenuItemClicked();
}
GameFiber.Yield();
}
});
void OnCheckboxItemClicked()
{
if (collectorWaypoint.Selected && collectorWaypoint.Enabled)
{
collectorWaypoint.Checked = !collectorWaypoint.Checked;
if (collectorWaypoint.Checked)
{
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
}
else
{
changeCollectorRadius.Enabled = false;
changeSpeedZoneRadius.Enabled = false;
}
}
else if (stopWaypointType.Selected)
{
stopWaypointType.Checked = !stopWaypointType.Checked;
}
else if (directWaypointBehavior.Selected)
{
directWaypointBehavior.Checked = !directWaypointBehavior.Checked;
}
else if (updateWaypointPosition.Selected)
{
updateWaypointPosition.Checked = !updateWaypointPosition.Checked;
if (updateWaypointPosition.Checked)
{
DrawWaypointMarker(GetMousePositionInWorld());
}
}
}
void OnMenuItemClicked()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
if (updateWaypoint.Selected)
{
UpdateWaypoint(currentPath, currentWaypoint, drivingFlag);
}
else if (removeWaypoint.Selected)
{
RemoveWaypoint(currentPath, currentWaypoint, drivingFlag);
}
else if (addAsNewWaypoint.Selected)
{
AddAsNewWaypoint(currentPath, drivingFlag);
}
}
void HandleScrollerItemsWithMouseWheel(UIMenuItem selectedScroller)
{
var menuScrollingDisabled = false;
var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
while (Game.IsShiftKeyDownRightNow)
{
menu.ResetKey(Common.MenuControls.Up);
menu.ResetKey(Common.MenuControls.Down);
menuScrollingDisabled = true;
ScrollMenuItem();
CompareScrollerValues();
GameFiber.Yield();
}
if (menuScrollingDisabled)
{
menuScrollingDisabled = false;
menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
}
void ScrollMenuItem()
{
if (Game.GetMouseWheelDelta() > 0)
{
if (selectedScroller == changeCollectorRadius)
{
changeCollectorRadius.ScrollToNextOption();
}
else if (selectedScroller == changeSpeedZoneRadius)
{
changeSpeedZoneRadius.ScrollToNextOption();
}
else if (selectedScroller == changeWaypointSpeed)
{
changeWaypointSpeed.ScrollToNextOption();
}
else if(selectedScroller == editWaypoint)
{
editWaypoint.ScrollToNextOption();
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
collectorWaypoint.Checked = currentWaypoint.IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
updateWaypointPosition.Checked = false;
}
}
else if (Game.GetMouseWheelDelta() < 0)
{
if (selectedScroller == changeCollectorRadius)
{
changeCollectorRadius.ScrollToPreviousOption();
}
else if (selectedScroller == changeSpeedZoneRadius)
{
changeSpeedZoneRadius.ScrollToPreviousOption();
}
else if (selectedScroller == changeWaypointSpeed)
{
changeWaypointSpeed.ScrollToPreviousOption();
}
else if (selectedScroller == editWaypoint)
{
editWaypoint.ScrollToPreviousOption();
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
directWaypointBehavior.Checked = currentWaypoint.DrivingFlagType == DrivingFlagType.Direct ? true : false;
collectorWaypoint.Checked = currentWaypoint.IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Value = (int)currentWaypoint.SpeedZoneRadius;
updateWaypointPosition.Checked = false;
}
}
}
void CompareScrollerValues()
{
if (selectedScroller == changeCollectorRadius && changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
{
while (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
{
changeSpeedZoneRadius.ScrollToNextOption();
}
}
if (selectedScroller == changeSpeedZoneRadius && changeSpeedZoneRadius.Value < changeCollectorRadius.Value)
{
changeCollectorRadius.Value = changeSpeedZoneRadius.Value;
}
}
}
}
private static void DrawWaypointMarker(Vector3 waypointPosition)
{
if (SettingsMenu.threeDWaypoints.Checked)
{
if (collectorWaypoint.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else if (stopWaypointType.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
}
}
private static Vector3 GetMousePositionInWorld()
{
HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
{
Vector3 direction = GetPlayerLookingDirection(out start);
end = start + (maxTraceDistance * direction);
return World.TraceLine(start, end, flags);
}
Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
{
if (Camera.RenderingCamera)
{
camPosition = Camera.RenderingCamera.Position;
return Camera.RenderingCamera.Direction;
}
else
{
float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
}
}
return TracePlayerView(100f, TraceFlags.IntersectWorld).HitPosition;
RNUIMouseInputHandler.Initialize(menu, scrollerItems, checkboxItems, selectItems);
}
private static float SetDriveSpeedForWaypoint()
@ -506,15 +313,11 @@ namespace SceneManager
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
{
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Logger.Log($"Converted speed: {convertedSpeed}m/s");
}
return convertedSpeed;