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Fixed a crash when a collected ped is arrested.
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1 changed files with 1 additions and 1 deletions
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@ -256,7 +256,7 @@ namespace SceneManager
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{
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GameFiber.Yield();
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}
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if (Vehicle && Driver)
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if (Driver && Driver.CurrentVehicle)
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{
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Game.LogTrivial($"{Vehicle.Model.Name} releasing from stop waypoint.");
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
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