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mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Refactored to implement RNUIMouseInputHandler class.

This commit is contained in:
Rich Dunne 2020-11-08 11:15:15 -07:00
parent f0af9b6207
commit 467ca54c39
7 changed files with 431 additions and 1031 deletions

View file

@ -38,7 +38,7 @@ namespace SceneManager
MenuManager.menuPool.Add(pathMainMenu);
pathMainMenu.OnItemSelect += PathMenu_OnItemSelected;
pathMainMenu.OnCheckboxChange += PathMenu_OnCheckboxChange;
pathMainMenu.OnMenuOpen += PathMenu_OnMouseDown;
pathMainMenu.OnMenuOpen += PathMenu_OnMenuOpen;
}
internal static void BuildPathMenu()
@ -90,6 +90,12 @@ namespace SceneManager
}
}
private static void GoToEditPathMenu()
{
pathMainMenu.Visible = false;
EditPathMenu.editPathMenu.Visible = true;
}
private static void GoToPathCreationMenu()
{
if (createNewPath.Text.Contains("Continue"))
@ -103,7 +109,6 @@ namespace SceneManager
PathCreationMenu.BuildPathCreationMenu();
pathMainMenu.Visible = false;
PathCreationMenu.pathCreationMenu.Visible = true;
//Draw3DWaypointOnPlayer();
// For each element in paths, determine if the element exists but is not finished yet, or if it doesn't exist, create it.
for (int i = 0; i <= paths.Count; i++)
@ -413,157 +418,24 @@ namespace SceneManager
}
}
private static void PathMenu_OnMouseDown(UIMenu menu)
private static void PathMenu_OnMenuOpen(UIMenu menu)
{
GameFiber.StartNew(() =>
var scrollerItems = new List<UIMenuScrollerItem> { directOptions, directDriver, dismissDriver, editPath };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>()
{
while (menu.Visible)
{
var selectedScroller = menu.MenuItems.Where(x => (x == directOptions || x == directDriver || x == dismissDriver || x == editPath) && x.Selected).FirstOrDefault();
if (selectedScroller != null)
{
HandleScrollerItemsWithMouseWheel(selectedScroller);
}
// Add waypoint if menu item is selected and user left clicks
if (Game.IsKeyDown(Keys.LButton))
{
OnCheckboxItemClicked();
OnMenuItemClicked();
}
GameFiber.Yield();
}
});
void OnCheckboxItemClicked()
{ disableAllPaths, DisableAllPaths }
};
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
if (disableAllPaths.Selected && disableAllPaths.Enabled)
{
disableAllPaths.Checked = !disableAllPaths.Checked;
DisableAllPaths();
}
}
{ createNewPath, GoToPathCreationMenu },
{ editPath, GoToEditPathMenu },
{ deleteAllPaths, DeleteAllPaths },
{ directDriver, DirectDriver },
{ dismissDriver, DismissDriver }
};
void OnMenuItemClicked()
{
if (createNewPath.Selected)
{
GoToPathCreationMenu();
}
else if (editPath.Selected)
{
menu.Visible = false;
EditPathMenu.editPathMenu.Visible = true;
}
else if (deleteAllPaths.Selected)
{
DeleteAllPaths();
}
else if (directDriver.Selected)
{
DirectDriver();
}
else if (dismissDriver.Selected)
{
DismissDriver();
}
}
void HandleScrollerItemsWithMouseWheel(UIMenuItem selectedScroller)
{
var menuScrollingDisabled = false;
var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
while (Game.IsShiftKeyDownRightNow)
{
menu.ResetKey(Common.MenuControls.Up);
menu.ResetKey(Common.MenuControls.Down);
menuScrollingDisabled = true;
ScrollMenuItem();
GameFiber.Yield();
}
if (menuScrollingDisabled)
{
menuScrollingDisabled = false;
menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
}
void ScrollMenuItem()
{
if (Game.GetMouseWheelDelta() > 0)
{
if (selectedScroller == editPath)
{
editPath.ScrollToNextOption();
}
else if (selectedScroller == directOptions)
{
directOptions.ScrollToNextOption();
}
else if (selectedScroller == directDriver)
{
directDriver.ScrollToNextOption();
}
else if (selectedScroller == dismissDriver)
{
dismissDriver.ScrollToNextOption();
}
}
else if (Game.GetMouseWheelDelta() < 0)
{
if (selectedScroller == editPath)
{
editPath.ScrollToPreviousOption();
}
else if (selectedScroller == directOptions)
{
directOptions.ScrollToPreviousOption();
}
else if (selectedScroller == directDriver)
{
directDriver.ScrollToPreviousOption();
}
else if (selectedScroller == dismissDriver)
{
dismissDriver.ScrollToPreviousOption();
}
}
}
}
RNUIMouseInputHandler.Initialize(menu, scrollerItems, checkboxItems, selectItems);
}
//private static void Draw3DWaypointOnPlayer()
//{
// GameFiber.StartNew(() =>
// {
// while (SettingsMenu.threeDWaypoints.Checked)
// {
// if (PathCreationMenu.pathCreationMenu.Visible)
// {
// if (PathCreationMenu.collectorWaypoint.Checked)
// {
// Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
// Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
// }
// else if (PathCreationMenu.stopWaypointType.Checked)
// {
// Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
// }
// else
// {
// Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
// }
// }
// else
// {
// break;
// }
// GameFiber.Yield();
// }
// });
//}
}
}