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Added ini setting for Advanced Barrier Options. Added enum for TrafficLight state. Added debug message for invalid barriers.

This commit is contained in:
Rich Dunne 2020-11-08 11:04:36 -07:00
parent 92bf6de34c
commit 46d5686bc3

View file

@ -23,7 +23,7 @@ namespace SceneManager
Direct = 17040259
}
public enum DismissOption
internal enum DismissOption
{
FromPath = 0,
FromWaypoint = 1,
@ -32,6 +32,14 @@ namespace SceneManager
FromDirected = 4
}
internal enum TrafficLight
{
Green = 0,
Red = 1,
Yellow = 2,
None = 3
}
internal static class Settings
{
internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
@ -41,18 +49,22 @@ namespace SceneManager
internal static Keys ModifierKey = Keys.LShiftKey;
internal static ControllerButtons ToggleButton = ControllerButtons.Y;
internal static ControllerButtons ModifierButton = ControllerButtons.A;
// Plugin Settings
internal static bool Enable3DWaypoints = true;
internal static bool EnableMapBlips = true;
internal static bool EnableHints = true;
internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
internal static float BarrierPlacementDistance = 30f;
internal static bool EnableAdvancedBarricadeOptions = false;
// Default Waypoint Settings
internal static int CollectorRadius = 1;
internal static int SpeedZoneRadius = 5;
internal static bool StopWaypoint = false;
internal static bool DirectDrivingBehavior = false;
internal static int WaypointSpeed = 5;
// Barriers
internal static List<string> barrierKeys = new List<string>();
internal static List<string> barrierValues = new List<string>();
@ -74,6 +86,7 @@ namespace SceneManager
EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
EnableAdvancedBarricadeOptions = ini.ReadBoolean("Plugin Settings", "EnableAdvancedBarricadeOptions", false);
// Default Waypoint Settings
CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
@ -89,7 +102,13 @@ namespace SceneManager
barrierKeys.Add(key.Trim());
var m = new Model(ini.ReadString("Barriers", key));
if (m.IsValid)
{
barrierValues.Add(m.Name);
}
else
{
Game.LogTrivial($"{m.Name} is not valid.");
}
}
void CheckForValidWaypointSettings()