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Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position.

This commit is contained in:
Rich Dunne 2020-11-12 19:19:19 -07:00
parent c05c1f6ddb
commit 4c0ca772e8

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@ -125,12 +125,13 @@ namespace SceneManager
DisableBarrierMenuOptionsIfShadowConeTooFar(); DisableBarrierMenuOptionsIfShadowConeTooFar();
if (shadowBarrier) if (shadowBarrier)
{ {
shadowBarrier.Delete(); // Delete and re-create for testing purposes.. Parks' stop light prop
CreateShadowBarrier(); //shadowBarrier.Delete();
//shadowBarrier.Heading = rotateBarrier.Value; //CreateShadowBarrier();
//shadowBarrier.Position = MousePositionInWorld.GetPositionForBarrier; shadowBarrier.Heading = rotateBarrier.Value;
//Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier); shadowBarrier.Position = MousePositionInWorld.GetPositionForBarrier;
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index); Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);
Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index);
} }
void DisableBarrierMenuOptionsIfShadowConeTooFar() void DisableBarrierMenuOptionsIfShadowConeTooFar()