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Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log

This commit is contained in:
Rich Dunne 2020-09-14 13:23:03 -06:00
parent c141396d64
commit 514211dd96

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@ -7,18 +7,17 @@ namespace SceneManager
{ {
class EditPathMenu class EditPathMenu
{ {
public static UIMenu editPathMenu { get; private set; } internal static UIMenu editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
private static UIMenuItem editPathWaypoints, deletePath; private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem disablePath; internal static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
editPathMenu.ParentMenu = PathMainMenu.pathMainMenu; editPathMenu.ParentMenu = PathMainMenu.pathMainMenu;
MenuManager.menuPool.Add(editPathMenu); MenuManager.menuPool.Add(editPathMenu);
} }
public static void BuildEditPathMenu() internal static void BuildEditPathMenu()
{ {
editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false)); editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints")); editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
@ -54,12 +53,12 @@ namespace SceneManager
if (disablePath.Checked) if (disablePath.Checked)
{ {
currentPath.DisablePath(); currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled."); Logger.Log($"Path {currentPath.Number} disabled.");
} }
else else
{ {
currentPath.EnablePath(); currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.Number} enabled."); Logger.Log($"Path {currentPath.Number} enabled.");
} }
} }
} }