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Updated public methods and properties to internal, changed Game.LogTrivial calls to Logger.Log

This commit is contained in:
Rich Dunne 2020-09-14 13:23:03 -06:00
parent c141396d64
commit 514211dd96

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@ -7,18 +7,17 @@ namespace SceneManager
{
class EditPathMenu
{
public static UIMenu editPathMenu { get; private set; }
internal static UIMenu editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem disablePath;
internal static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu()
{
editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
editPathMenu.ParentMenu = PathMainMenu.pathMainMenu;
MenuManager.menuPool.Add(editPathMenu);
}
public static void BuildEditPathMenu()
internal static void BuildEditPathMenu()
{
editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
@ -54,12 +53,12 @@ namespace SceneManager
if (disablePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled.");
Logger.Log($"Path {currentPath.Number} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.Number} enabled.");
Logger.Log($"Path {currentPath.Number} enabled.");
}
}
}