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Increased maximum waypoint speed from 80 to 100

This commit is contained in:
Rich Dunne 2020-09-21 11:29:26 -06:00
parent 58a09087ee
commit 55af040a6b
2 changed files with 3 additions and 3 deletions

View file

@ -49,7 +49,7 @@ namespace SceneManager
editWaypointMenu.AddItem(changeWaypointType); editWaypointMenu.AddItem(changeWaypointType);
changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag); changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5)); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed); changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path")); editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));

View file

@ -31,7 +31,7 @@ namespace SceneManager
{ {
pathCreationMenu.AddItem(waypointType); pathCreationMenu.AddItem(waypointType);
pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5)); pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
waypointSpeed.Index = 0; waypointSpeed.Index = 0;
pathCreationMenu.AddItem(collectorWaypoint); pathCreationMenu.AddItem(collectorWaypoint);
@ -84,7 +84,7 @@ namespace SceneManager
} }
else if(anyPathsExist && !PathMainMenu.paths.Any(p => p != null && p.State == State.Creating)) else if(anyPathsExist && !PathMainMenu.paths.Any(p => p != null && p.State == State.Creating))
{ {
AddNewPathToPathsCollection(PathMainMenu.paths, PathMainMenu.paths.IndexOf(PathMainMenu.paths.Where(p => p.State == State.Finished).First()) + 1); AddNewPathToPathsCollection(PathMainMenu.paths, PathMainMenu.paths.IndexOf(PathMainMenu.paths.Where(p => p.State == State.Finished).Last()) + 1);
} }
var firstNonNullPath = PathMainMenu.paths.Where(p => p != null && p.State == State.Creating).First(); var firstNonNullPath = PathMainMenu.paths.Where(p => p != null && p.State == State.Creating).First();