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Commented debug message for vehicle dismissal

This commit is contained in:
Rich Dunne 2020-10-04 15:29:20 -06:00
parent 04758b3a45
commit 5d8256b53c

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@ -78,7 +78,7 @@ namespace SceneManager
{ {
while (nearestCollectorWaypoint != null && Vehicle && Driver && Vehicle.FrontPosition.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2) while (nearestCollectorWaypoint != null && Vehicle && Driver && Vehicle.FrontPosition.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2)
{ {
Game.LogTrivial($"{Vehicle.Model.Name} is within 2x collector radius, cannot be fully dismissed yet."); //Game.LogTrivial($"{Vehicle.Model.Name} is within 2x collector radius, cannot be fully dismissed yet.");
GameFiber.Yield(); GameFiber.Yield();
} }
} }