mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Renamed togglePath checkbox item to disablePath
This commit is contained in:
parent
e756ecb60f
commit
6321fce313
2 changed files with 6 additions and 5 deletions
|
|
@ -161,7 +161,7 @@ namespace SceneManager
|
|||
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
|
||||
{
|
||||
Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked.");
|
||||
EditPathMenu.togglePath.Enabled = true;
|
||||
EditPathMenu.disablePath.Enabled = true;
|
||||
}
|
||||
updateWaypointPosition.Checked = false;
|
||||
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
|
||||
|
|
@ -227,8 +227,8 @@ namespace SceneManager
|
|||
{
|
||||
Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path.");
|
||||
currentPath.DisablePath();
|
||||
EditPathMenu.togglePath.Checked = true;
|
||||
EditPathMenu.togglePath.Enabled = false;
|
||||
EditPathMenu.disablePath.Checked = true;
|
||||
EditPathMenu.disablePath.Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -237,7 +237,7 @@ namespace SceneManager
|
|||
private static float SetDriveSpeedForWaypoint()
|
||||
{
|
||||
float convertedSpeed;
|
||||
if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH)
|
||||
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
|
||||
{
|
||||
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
|
||||
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue