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Renamed togglePath checkbox item to disablePath

This commit is contained in:
Rich Dunne 2020-09-06 14:22:06 -06:00
parent 0320497fde
commit e756ecb60f

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@ -9,7 +9,7 @@ namespace SceneManager
{
public static UIMenu editPathMenu { get; private set; }
private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem togglePath;
public static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu()
{
@ -20,7 +20,7 @@ namespace SceneManager
public static void BuildEditPathMenu()
{
editPathMenu.AddItem(togglePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
editPathWaypoints.ForeColor = Color.Gold;
editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
@ -48,10 +48,10 @@ namespace SceneManager
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == togglePath)
if (checkboxItem == disablePath)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
if (togglePath.Checked)
if (disablePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled.");