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Scene-Manager-DevRepo/SceneManager/Menus/EditPathMenu.cs

67 lines
2.3 KiB
C#

using System.Drawing;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class EditPathMenu
{
public static UIMenu editPathMenu { get; private set; }
private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu()
{
editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
editPathMenu.ParentMenu = PathMainMenu.pathMainMenu;
MenuManager.menuPool.Add(editPathMenu);
}
public static void BuildEditPathMenu()
{
editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
editPathWaypoints.ForeColor = Color.Gold;
editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
deletePath.ForeColor = Color.Gold;
editPathMenu.RefreshIndex();
editPathMenu.OnItemSelect += EditPath_OnItemSelected;
editPathMenu.OnCheckboxChange += EditPath_OnCheckboxChange;
}
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
if (selectedItem == editPathWaypoints)
{
EditWaypointMenu.BuildEditWaypointMenu();
}
if (selectedItem == deletePath)
{
PathMainMenu.DeletePath(currentPath, currentPath.Number - 1, PathMainMenu.Delete.Single);
}
}
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == disablePath)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
if (disablePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.Number} enabled.");
}
}
}
}
}