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Added settings option for configurable barrier placement distance

This commit is contained in:
Rich Dunne 2020-08-30 09:55:38 -06:00
parent 934e73d5c1
commit 646498bbc5
2 changed files with 7 additions and 3 deletions

View file

@ -81,7 +81,7 @@ namespace SceneManager
private static void UpdateShadowBarrierPosition()
{
DisableBarrierMenuOptionsIfShadowConeTooFar();
shadowBarrier.Position = TracePlayerView(15, TraceFlags.IntersectEverything).HitPosition;
shadowBarrier.Position = TracePlayerView(SettingsMenu.barrierPlacementDistance.Value, TraceFlags.IntersectEverything).HitPosition;
Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);
shadowBarrier.Heading = rotateBarrier.Value;
@ -239,7 +239,7 @@ namespace SceneManager
return World.TraceLine(start, end, flags);
}
internal static HitResult TracePlayerView(float maxTraceDistance = 15f, TraceFlags flags = TraceFlags.IntersectEverything) => TracePlayerView(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
internal static HitResult TracePlayerView(float maxTraceDistance = 30f, TraceFlags flags = TraceFlags.IntersectEverything) => TracePlayerView(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
//------------ CREDIT PNWPARKS FOR THESE FUNCTIONS ------------\\
}
}