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Removed code pertaining to Patreon verification
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3 changed files with 0 additions and 81 deletions
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@ -79,15 +79,3 @@ namespace SceneManager
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}
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}
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}
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//// id is hardware ID and needs to match PatronKey, which is also hardware ID
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//if (Settings.id == Settings.PatronKey)
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//{
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// Game.LogTrivial($"Patron status verified.");
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// Game.DisplayNotification($"~o~Scene Manager\n~g~[Patreon]~w~ Thanks for the support, enjoy your session!");
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//}
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//else
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//{
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// Game.LogTrivial($"Patron status not verified.");
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// Game.DisplayNotification($"~o~Scene Manager\n~y~[Patreon]~w~ Thanks for using my plugin! If you would like to gain access to benefits such as ~g~new features for this plugin~w~, ~g~early access to new plugins~w~, and ~g~custom plugins made just for you~w~, please consider supporting me on ~b~Patreon~w~. ~y~https://www.patreon.com/richdevs");
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//}
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