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Adjusted vehicle collection LINQ argument from distance to collector waypoint < radius to <= radius.

This commit is contained in:
Rich Dunne 2020-09-13 04:51:56 -06:00
parent 19409be1d9
commit 66fe80380c

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@ -61,7 +61,7 @@ namespace SceneManager
private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius) private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius)
{ {
return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray(); return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray();
} }
private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v) private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)