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Organizational refactoring

This commit is contained in:
Rich Dunne 2020-12-06 07:35:53 -07:00
parent d44e460fd8
commit 6769ca815e
10 changed files with 81 additions and 316 deletions

View file

@ -12,6 +12,8 @@
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -32,20 +34,28 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="InputManager, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Debug\InputManager.dll</HintPath>
<HintPath>..\packages\InputManager.1.0.0\lib\InputManager.dll</HintPath>
</Reference>
<Reference Include="RAGENativeUI">
<HintPath>D:\Program Files\Rockstar Games\Grand Theft Auto V\RAGENativeUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RagePluginHookSDK">
<HintPath>D:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\LSPDFR\RagePluginHookSDK.dll</HintPath>
<Reference Include="RagePluginHook">
<HintPath>..\..\Modding Resources\References\RagePluginHook.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Management" />
<Reference Include="System.Numerics" />
<Reference Include="System.Reflection" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Security" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@ -54,27 +64,37 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ConsoleCommands.cs" />
<Compile Include="MousePositionInWorld.cs" />
<Compile Include="Object Classes\CollectedVehicle.cs" />
<Compile Include="Object Classes\Barrier.cs" />
<Compile Include="Utils\ConsoleCommands.cs" />
<Compile Include="Utils\Enums.cs" />
<Compile Include="Utils\Extensions.cs" />
<Compile Include="Utils\MousePositionInWorld.cs" />
<Compile Include="Objects\CollectedVehicle.cs" />
<Compile Include="Objects\Barrier.cs" />
<Compile Include="Hints.cs" />
<Compile Include="Menus\BarrierMenu.cs" />
<Compile Include="Menus\EditPathMenu.cs" />
<Compile Include="Menus\EditWaypointMenu.cs" />
<Compile Include="EntryPoint.cs" />
<Compile Include="GetUserInput.cs" />
<Compile Include="Utils\GetUserInput.cs" />
<Compile Include="Menus\MainMenu.cs" />
<Compile Include="Menus\MenuManager.cs" />
<Compile Include="Object Classes\Path.cs" />
<Compile Include="Objects\Path.cs" />
<Compile Include="Menus\PathCreationMenu.cs" />
<Compile Include="PNWUserInput.cs" />
<Compile Include="Utils\PathXMLManager.cs" />
<Compile Include="Utils\PNWUserInput.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Menus\PathMainMenu.cs" />
<Compile Include="Menus\SettingsMenu.cs" />
<Compile Include="RNUIMouseInputHandler.cs" />
<Compile Include="Utils\RNUIMouseInputHandler.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Object Classes\Waypoint.cs" />
<Compile Include="Objects\Waypoint.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterCompile">
<Exec Command="if &quot;$(ConfigurationName)&quot; == &quot;Release&quot; (&quot;$(ProjectDir)_ConfuserEx\Confuser.CLI.exe&quot; &quot;$(ProjectDir)_ConfuserEx\c.crproj&quot;)&#xD;&#xA;" />
</Target>
</Project>