mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Re-ordered IsValidForCollection check for possible optimization
This commit is contained in:
parent
360bfadf0d
commit
68b2fc46b7
1 changed files with 1 additions and 1 deletions
|
|
@ -188,7 +188,7 @@ namespace SceneManager
|
|||
|
||||
bool IsValidForCollection(Vehicle v)
|
||||
{
|
||||
if (v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && !CollectedVehicles.Any(cv => cv?.Vehicle == v))
|
||||
if (v && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && v.IsEngineOn && v.IsOnAllWheels && v.Speed > 1 && !CollectedVehicles.Any(cv => cv?.Vehicle == v))
|
||||
{
|
||||
var vehicleCollectedOnAnotherPath = PathMainMenu.paths.Any(p => p.Number != Number && p.CollectedVehicles.Any(cv => cv.Vehicle == v));
|
||||
if (vehicleCollectedOnAnotherPath)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue