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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added condition for IsValidForCollection that the vehicle's engine is on. Added loop checking for vehicle driver after a driver has to be created
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1 changed files with 5 additions and 1 deletions
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@ -63,7 +63,7 @@ namespace SceneManager
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private static bool IsValidForCollection(this Vehicle v)
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private static bool IsValidForCollection(this Vehicle v)
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{
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{
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if(v && v.Speed > 1 && v.IsOnAllWheels && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v))
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if(v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v))
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{
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{
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if(v.HasDriver && !v.Driver.IsAlive)
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if(v.HasDriver && !v.Driver.IsAlive)
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{
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{
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@ -72,6 +72,10 @@ namespace SceneManager
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if (!v.HasDriver)
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if (!v.HasDriver)
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{
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{
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v.CreateRandomDriver();
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v.CreateRandomDriver();
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while (!v.HasDriver)
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{
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GameFiber.Yield();
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}
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var driverBlip = v.Driver.AttachBlip();
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var driverBlip = v.Driver.AttachBlip();
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driverBlip.Color = Color.Green;
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driverBlip.Color = Color.Green;
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driverBlip.Scale = 0.25f;
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driverBlip.Scale = 0.25f;
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